View Full Version : splitting a texture into 2 with texture editor
avmics 02-28-2005, 04:06 AM I have a model with a texture assigned. I would like to have a map for the face and a seperate map for the body.
Is there a way to break the existing texture mapping into 2 maps instead of assigning 2 new texture projections?
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EdHarriss
02-28-2005, 01:32 PM
- Assign a new texture.
- Pick the existing texture projection from the dropdown in the image ppg.
- Now you have two textures and one projection.
avmics
03-01-2005, 04:37 AM
1-I would like to duplicate the current texture projection and modify it. How do I do this and maintain the current texture projection?
2-How do you scale uvs non uniformly in Texture editor ?
3-After hiding the body in texture map a thit is hidden in texture map b is there a way around this ?
Strang
03-01-2005, 03:33 PM
1-I would like to duplicate the current texture projection and modify it. How do I do this and maintain the current texture projection?
select projection in explorer. and hit duplicate ? i am not sure of this..
2-How do you scale uvs non uniformly in Texture editor ?
X. then use middle and right mouse keys to scale in U and V
3-After hiding the body in texture map a thit is hidden in texture map b is there a way around this ?
yes. it kinda requires the explorer open most of the time.
if you have say head cluster with head texture on it.
body cluste with body texture on it.
select object. hit alt 7. you should see all the UVs.
expand your object in explorer to the cluster section and just pick the different clusters to see the different UV coords. when you want to see all of them. select the object. the cluster subheading. or even the texture_coordinates_auto cluster. just as long as your poly clusters are not selected anymore.
*edit. are you using clusters? if not you may need to ignore that
-Steven
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03-01-2006, 04:00 PM
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