sojacalcium
02-28-2005, 03:00 AM
I've got moire problems with a contrasted and detailed texture... I'm rendering on Mental Ray so I can't use Maya's filter offset parameters. I've tried the filter_lookup shader and did these connections (as advised on a cg talk thread from some time ago) :
MIB_texture_vector {outvalue} > {input} MIB_texture_remap
MIB_texture_remap {outvalue} > {coord} MIB_texture_filter_lookup
MIB_texture_remap {message} > {remap} MIB_texture_filter_lookup
MIB_texture_filter_lookup {outvalue} > material colour
When i test it on cube with a repeated checker, the moire is not as strong but the render time increases dramatically...
Has anyone got any idea on how to solve moire problems and/or know how to filter textures while rendering with MR ?
By the way i've tried using a 1024 map instead of a 2048 for medium range purpose, the look of the mapped object is better, but it still flicks and got moire in animation
Any help greatly welcomed !
Soja
MIB_texture_vector {outvalue} > {input} MIB_texture_remap
MIB_texture_remap {outvalue} > {coord} MIB_texture_filter_lookup
MIB_texture_remap {message} > {remap} MIB_texture_filter_lookup
MIB_texture_filter_lookup {outvalue} > material colour
When i test it on cube with a repeated checker, the moire is not as strong but the render time increases dramatically...
Has anyone got any idea on how to solve moire problems and/or know how to filter textures while rendering with MR ?
By the way i've tried using a 1024 map instead of a 2048 for medium range purpose, the look of the mapped object is better, but it still flicks and got moire in animation
Any help greatly welcomed !
Soja
