View Full Version : Big guy with Big Sword(with sketches)
Joneal 09-18-2002, 11:30 AM I posted this guy about 2weeks ago and got some great critiques
on how to improve him. So I 've gone and did just that. I just wanted do so thx to everybody for being honest, It helped me to get this guy to look a lot better from where he was, I think anyway.
thx again
-J
Improvements:
Arms
Legs
abs
sword(didn't have one lasty time)
Helment
I posted the sketches again
|
|
Joneal
09-18-2002, 11:31 AM
frontshot
Joneal
09-18-2002, 11:32 AM
sketch1
Joneal
09-18-2002, 11:33 AM
sketch2
Joneal
09-18-2002, 11:57 AM
sorry if I'm posting so many, but someone told me I shouls show some closer detail.
Lucid1313
09-18-2002, 12:03 PM
Great work bro! Very realistic modelling. I can't wait to see it textured! Keep Updating us.:thumbsup: :thumbsup: :thumbsup:
stephen2002
09-18-2002, 12:24 PM
intresting pice.
Is is just me or do some of the musle features and veines look like textures??
Joneal
09-18-2002, 01:02 PM
no textures here....yet. what you are seeing in the close up is the arm fillet to conect the arm to the body.he's done in all nurbs ,armor is both
supaflai
09-18-2002, 01:52 PM
Really excellent physical detail in that model... looking forward to textures! :thumbsup:
Libor
09-18-2002, 03:38 PM
What a great modelling!!! The muscle structure is amazing (especially his arms)!
I am surprised that you used NURBS - everybody uses SubD now... Could you post some wireshots? I am really interested in seeing the NURBS approach!
One thing which bother me is the helmet. I dontīlike its design:shrug: But its question of taste...
Definetely desire stars:cool:
marcus scarsell
09-18-2002, 04:03 PM
one word john. AWSOME!
till next time
vizion
09-18-2002, 04:30 PM
very impressive dude.
CGTalk Moderation
01-13-2006, 04:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.