View Full Version : simple 3d in flash
02-26-2005, 11:17 PM
i was wondering if it is possible to write a simple 3d engine in actionscript using macromedia flash. i know actionscript is weak against C and others but im just curious. id like to view and rotate a simple model. probably only in wire. if you think its possible please say how would you approach it.
btw. im only graphic programming beginer in the real meaning of this word ;) . i mostly do web programming stuff.
there are 3d engines available as open source to do what you want.
the major concern really is why and how much. actionscript is just an interpreted language, very few parts are native c++ so as you alluded to, is very slow (plus is not capable of multi-threading).
you may also want to look at www.processing.org (http://www.processing.org)
02-27-2005, 05:51 PM
poe, i know what you are saying. actionscript is not ment to be used this way but i just tought it could be a challange for me to do such thing.
02-27-2005, 07:41 PM
the trouble you will find is simply speed. i wrote a basic 3d engine using flash 5, and it was sooo slow. now the flash player has improved in speed, and actionscript is vastly better with flash mx however you will still find it very slow, it's basically an interpreted language rather than compiled, and that brings a heap of problems with it.
if you want to do 3d online then i'd suggest using director instead. or just 3d in general then pick any compiled language because you'll need the speed.
02-27-2005, 08:34 PM
thanks for the info mdme. you know, it isnt for any usefull purpose. just for fun and exp ;)
02-28-2005, 07:52 AM
I wrote an object oriented rendering engine with BSP trees in Flash 7 about three month ago and it was dead slow even though I did a fair amount of optimization. Got around 1fps for 2000 polygons on a 1.2GHz machine.
02-28-2006, 08:00 AM
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