Mizu
02-26-2005, 09:27 PM
Hi
I'm starting to make enviromental stuff, but i dont know how to make efficient procedual textures, and models, my questions are.
For now i'm trying to make a city:
1: the streets and roads, how to model/unvrap them to make use of the texture map place as much efficient as possible? and how to make the texture, so the size will be low, and the IN GAME quality will be somewhat good.
2: buildings, do i have to model them as BOXes to not use large amounths of polys? and how to Unvrap/make textures for them?
Please help me with that, the start is very hard for enviroment modelers, all i did up untill now are dingle objects, some tips will be welcomed
BIG thanks for any replies, i hope i'll get some tips for enviromental modeling/texturing.
I'm starting to make enviromental stuff, but i dont know how to make efficient procedual textures, and models, my questions are.
For now i'm trying to make a city:
1: the streets and roads, how to model/unvrap them to make use of the texture map place as much efficient as possible? and how to make the texture, so the size will be low, and the IN GAME quality will be somewhat good.
2: buildings, do i have to model them as BOXes to not use large amounths of polys? and how to Unvrap/make textures for them?
Please help me with that, the start is very hard for enviroment modelers, all i did up untill now are dingle objects, some tips will be welcomed
BIG thanks for any replies, i hope i'll get some tips for enviromental modeling/texturing.
