View Full Version : Chain in maya
02-26-2005, 08:49 PM
Ok, I'm modelling a trebuchet and am going to model it launching a flaming ball for studying dynamics and animation. I need to make a chain that is rolled up and another dynamic chain so I can have the thing like realistically launched.... What I need is if there is a way in Maya 6.0 that I can draw a curve, and perhaps duplicate a chain along that curve or just duplicate a torus along the curve.... ??????
ok im just throwing out ideas here, never tried this and i dont know if it will work, but here goes:
ok set up a skeleton with the number of joints = the number of chain pieces u want. attach an IKspline to it. now u got a skeleton controlled by a curve. now make ur chain pieces and parent them to the joints...
ofcourse theres the issue of the chains interlocking but maybe that helped in starting a chain of thought for u :)
02-27-2006, 03:00 PM
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