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View Full Version : looking for a rag doll IK rig or tutorial


Tripdragon
02-26-2005, 07:22 PM
I am over welmed with the detail of what you can rig your IK chains up to in this app. But this is bad thing sort of. It seems very complex to learn from at making a nice rig..

I am looking for either an example rig or tutorial that makes a rag doll rig chain. Rag doll I mean that anywhere you grab the joints the body will move with in Ik fashion. Sort of like http://www.naturalmotion.com/ . It does not need the entire puch and react thing ( i know that can not be done yet_) but the click a joint and grab thing can be I just dont knowhow to set it up in cinema yet. In blender I had to set a lot of constraints that had a % of pull on each other,, very buggy method. I am sure cinema has a nicer clean system..

Please help

Loulu79
02-26-2005, 07:28 PM
Try http://www.simplymaya.com/movie_pages/tutorial.mhtml?tut_id=36If you're interested in downloading a plugin that takes the load of rigging in the first place, check out:http://www.radiantsquare.com/welcome.html

I hope this is helpful for you...And as for me...I find rigging is a pain in the butt. (Whew!) Lots a lots of practise and concentration and patience!

Tripdragon
02-26-2005, 07:40 PM
If you're interested in downloading a plugin that takes the load of rigging in the first place, check out:http://www.radiantsquare.com/welcome.html

I hope this is helpful for you...And as for me...I find rigging is a pain in the butt. (Whew!) Lots a lots of practise and concentration and patience!

Umm that plugin is for maya, can cinema use mel scripts??

Rats I was hopeing Cinema hadsome of that new much higher price simi-auto rigging tools like motion builder or others.. :cry:

rendermania
02-26-2005, 08:11 PM
try making a chain with a couple of bones on it (you CTRL-click and drag on the little dot widget at the end of each bone to add another bone to the chain). select the root bone (the first one you made) and go to plugins->mocca->setup IK chain.

Now press play on the timeline and move the Bone Tip Goal around.

This is all in the Mocca manual, which you can download as a PDF from maxon.net btw.

Stray
02-27-2005, 01:35 AM
Sorry Young Cat,
A standard way of rigging hasn't emerged yet for C4D. What you are asking is not really possible in C4D. yet. there are a few pose based systems and of course MOCCA can be used for rudimentary dynamics sims. As far as a collision based rag doll sim we are a ways off. You may want to look into another program to acheive that.

Ciao
-Danny

Daoine
02-27-2005, 02:11 PM
Youngcat, are you talking about something like stuntman dynamics like in Max. That would be cool. I remember seeing an example on bonkers.de where an IK rig reacts to a dynamics module setup. That could problobly be adapted, haven't tried myself though. As far as autorigging, well... CD IK tools. Simple, predictable rigging (and I've only had it a day!!!)


Daoine

danb
02-27-2005, 03:54 PM
Youngcat, i have seen the example that Daoine was talking about. I think the way it goes is that the goals need to be made out of a rigid body proxy object using the dynamics module. I'm pretty sure its possible in c4d to get dynamic rig behavior, like in a rag doll sim, but i am possitive its very difficult to setup.

Stray
02-27-2005, 08:43 PM
Yeah i tried to set up the rag doll sim like the one in Maya a few months back.( http://www.goldenxp.com/tutorials/ragdoll/) .

Thing is that C4D's dynamics package isn't up for something like this yet. I was wondering if anyone knew if TP's dynamics can somehow be used for something like this.
-Danny

Decade
02-28-2005, 09:50 AM
But.....he specifically said he doesn't need the dynamics part, just being able to click and drag the limbs. In other words, just IK control & this is pretty easy in Cinema 4D, there's several ways to do it.
@Youngcat, it would help if you could say what version of cinema you're using & whether you have the MOCCA module (it is included in the XL & Studio bundles as well as being available seperately). Then we could advise you a bit better. I would say start with just one limb for practice ie an arm or a leg. We could recommend you tutorials for these simple rigging tasks.
Or if I got the wrong end of the stick, I'm sorry.

Stray
02-28-2005, 10:12 AM
Oh, just a floopy limb then? Just do one of the basic MOCCA tutorials that are freely available at www.maxon.de. I am talking about a real rag doll that uses dynamics and dynamics collisions.

-Danny

Tripdragon
02-28-2005, 01:50 PM
But.....he specifically said he doesn't need the dynamics part, just being able to click and drag the limbs. In other words, just IK control & this is pretty easy in Cinema 4D, there's several ways to do it.
@Youngcat, it would help if you could say what version of cinema you're using & whether you have the MOCCA module (it is included in the XL & Studio bundles as well as being available seperately). Then we could advise you a bit better. I would say start with just one limb for practice ie an arm or a leg. We could recommend you tutorials for these simple rigging tasks.
Or if I got the wrong end of the stick, I'm sorry.

Awh thank you.. Yes I did not really want the dynamics part just the click and drag.. As I knew that the dynamics part is only possible in natural motion for now.

I have the 9.1 demo so no save power if it is needed. Which has mocca
I did follow the tutorials and I did come up with an arm that can be click and dragged and I did find nice premade rig with lots of goals... ... But mostly I can not figure out how to make it have any joint clicked and dragged to have the entire body move with it.

I will look for an example, but the idea is if I grab the hand just far enough the entire body will start to go with it.. Right now all I can do is make the arm move all around, but to me this is a slow old method... Example again.. Play with a wooden armature, pull it's foot up the spine and body will start to move to at an angle.

My method of thinking is that You get two things, absolute control but have Inverse IK while still haveing a bit of un expected IK that is natural in animation and life...

One feature I am stupid happy to have is Cappachino! Something I always requested from Blender but no takers.. :D

AdamT
02-28-2005, 02:04 PM
If I read him right he's looking for a Motion Builder-style rig where you can, for example, drag a wrist controller and the shoulders and and spine will move once the arm has straightened out completely. I think Sanciok actually did a rig like this in Cinema but he never explained how--and I don't recall seeing him around here in a while.

Tripdragon
02-28-2005, 02:10 PM
If I read him right he's looking for a Motion Builder-style rig where you can, for example, drag a wrist controller and the shoulders and and spine will move once the arm has straightened out completely. I think Sanciok actually did a rig like this in Cinema but he never explained how--and I don't recall seeing him around here in a while.
Ya thats it ! ,, rats... Hmmm a searching I shall go... have a link ??

AdamT
02-28-2005, 02:25 PM
Here's the thread, but the video isn't available any more: http://www.cgtalk.com/showthread.php?t=136530

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