View Full Version : Help me out!
02-26-2005, 03:12 PM
Anyone got any tips on how to build impressive buildings. my buildings are a bit simple with just a cube extruded in different parts.
how do you create windows in buildings and in cars? realistic looking windows.
also, how do you change the colour of polygons (eg: for my car) and build and add lights?
(im a XSI novice, so any help will be useful especially if someone could give detailed explanatory answers to my questions!)
02-27-2005, 12:49 AM
like I said in my other post m8... these are manual basics.
I'm sorry but it just sounds to me like you're waiting to be spoon-fed here.
You obviously didn't find my last post of much use, so I'll try again:
your modeling problem - extruding polys is what it's all about. just go that extra mile and keep working at it. don't just stop at the basics. if you want detail in the meshes, it's you that's gonna have to put the work in. extrude, slice and add edge will come in handy.
making lights - perhaps the Get > Light might be of some use to you.
changing polygon colours - make a cluster out of the polygons you want to change colour, then add a new material to them Get > Material > Lamber/Phong etc.
i really don't want to sound like a git, but you're asking questions that are extremely simple and just require some time and effort on your part.
you mentioned in the other thread that you have a book on XSI. the answers, if indeed there are any, will be in there.
my hunch though, is that you just need to get on with it rather than waiting to be told everything, especially since your questions are all covered in the manual, books and tutorials all over the web, which I pointed you to in the other thread.
it's been nearly a week since you 1st asked these questions - you could have produced a masterpiece in that time had you put the effort in instead of waiting for the answers.
i really don't want to have a dig, but you have to realise this is all down to you from here on!
best of luck to you.
02-27-2005, 12:53 AM
You could try bridge polygons to make those windows.
Colors are what people tend to call shading. Or textures. There's a whole lot of skill one has to learn there, tending to involve a lot of photoshop. :p But in XSI, it's done mostly in the render tree.
And check out the XSI html documentation. Should be somewhere on your XSI CD (assuming you DID actually BUY the program and not...ehem. ;) ) Otherwise, I think you can still download the documentation from Softimage's site somewhere. Gotta dig a bit.
And lastly, there's a lot of design involved to make buildings. It's not so much a matter of extruding and bridging polygons, but keeping your focus on the big picture. What's the building going to look like in the end? What kind of building are you making? Where do you want to head with this? Etc, etc.
02-27-2005, 08:15 AM
Check out Introduction to Architectural Modeling from our website: http://www.3dquakers.com
02-27-2005, 08:51 AM
Like what the above stated before me, just keep working at it. I just started with XSI a couple of weeks back (albiet from Maya) and it's going to take awhile to go to the level that you desire in terms of quality and such.
When you were learning how to add in elementary, you surely couldn't just start applying the theories of say calculus or physics. The same applies to 3d modeling and animation. We all gotta start somewhere....:bounce:
02-27-2005, 02:23 PM
yo alex, cheers for the tips, i know it sounds very basic but thats the problem.
there books i got from the library where softimage 3D whereas the program im using is XSI softimage v4.0.
you can only learn so much from books, because im on a deadline for this and because im behind im just using every resource available to me.
im almost finished my car and the UFO but its the actual creation of a lifelike street with houses, poavements, roads, tall buildings, trees & streetlamps that poses the big problem.
my skills aren't good enough to create anything spectacular, all im asking for is a few tips to make my street look slightly more impressive with advanced techniques as opposed to a pile of extrusions on cubes to make them into tall blocks with no windows or lights etc.
02-27-2005, 10:57 PM
This might be of some use:
It's a pretty good book. It doesn't go into too much depth but it should be more than enough for now.
I spent quite a bit of money on this book and they bloody released it online for free a week after it arrived... :D
02-27-2006, 11:00 PM
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