gpepper
02-26-2005, 12:24 PM
Hi again everybody...
As some people ask me to do, I post this tutorial in the maya section. A lot of posts have been written on this subject, but nothing was done to explain the good creation of this shader in maya, so:
A lot of people seems to have problems to create and use the MISSS fast skin shader in maya. This tutorial would help you to understand...
-Create the shader, miss fast skin...
In the lightmap slot, click:
http://gpepper.free.fr/tut/sss/lightmap.jpg
and enter that:
http://gpepper.free.fr/tut/sss/map.jpg
-then click in the hypershade select the miss fast skin SG and in the hypershade assign the lightmap to the lightmap slot of the shading group:
http://gpepper.free.fr/tut/sss/light.jpg
then reassign the mental ray texture to the lightmap write slot of the lightmap:
http://gpepper.free.fr/tut/sss/text.jpg
then the network of your SG should look like this:
http://gpepper.free.fr/tut/sss/network.jpg
Don't forget to tweak the scale conversion if the ss is too high or too low...
http://gpepper.free.fr/tut/sss/scale.jpg
the result:
http://gpepper.free.fr/tut/sss/test.jpg
and the file in maya 6.5:
http://gpepper.free.fr/tut/sss/sss.mb
This tutorial works if you use maya 6, but the file attached to this post is a maya 6.5 file...
You can now follow this link on that great tutorial :
SSS Skin tutorial (http://www.lamrug.org/resources/doc/sss-physical-tutorial.pdf)
The file for this tutorial are there :
SSS Skin files (http://www.lamrug.org/resources/doc/sss-skin-tutorial-files.zip)
Thanks to LAMRUG (http://www.lamrug.org/) for these ressources !
As some people ask me to do, I post this tutorial in the maya section. A lot of posts have been written on this subject, but nothing was done to explain the good creation of this shader in maya, so:
A lot of people seems to have problems to create and use the MISSS fast skin shader in maya. This tutorial would help you to understand...
-Create the shader, miss fast skin...
In the lightmap slot, click:
http://gpepper.free.fr/tut/sss/lightmap.jpg
and enter that:
http://gpepper.free.fr/tut/sss/map.jpg
-then click in the hypershade select the miss fast skin SG and in the hypershade assign the lightmap to the lightmap slot of the shading group:
http://gpepper.free.fr/tut/sss/light.jpg
then reassign the mental ray texture to the lightmap write slot of the lightmap:
http://gpepper.free.fr/tut/sss/text.jpg
then the network of your SG should look like this:
http://gpepper.free.fr/tut/sss/network.jpg
Don't forget to tweak the scale conversion if the ss is too high or too low...
http://gpepper.free.fr/tut/sss/scale.jpg
the result:
http://gpepper.free.fr/tut/sss/test.jpg
and the file in maya 6.5:
http://gpepper.free.fr/tut/sss/sss.mb
This tutorial works if you use maya 6, but the file attached to this post is a maya 6.5 file...
You can now follow this link on that great tutorial :
SSS Skin tutorial (http://www.lamrug.org/resources/doc/sss-physical-tutorial.pdf)
The file for this tutorial are there :
SSS Skin files (http://www.lamrug.org/resources/doc/sss-skin-tutorial-files.zip)
Thanks to LAMRUG (http://www.lamrug.org/) for these ressources !
