RobertoOrtiz
02-25-2005, 04:08 PM
Quote:
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New product offers physics and animation, works on both current- and next-gen systems
Physics middleware specialist Havok are set to reveal its latest suite of products at the Game Developers Conference (http://gamesindustry.biz/content_page.php?aid=7013#) in San Francisco next month - with the firm launching an animation solution (http://gamesindustry.biz/content_page.php?aid=7013#) to tie in with its popular physics system.
Havok Complete 3 will include both the latest version of Havok Physics, which introduces a number of innovations that the firm claims will "dramatically reduce game production time", and Havok Animation 3, the company's (http://gamesindustry.biz/content_page.php?aid=7013#) latest product.
The animation suite is closely integrated with Havok Physics, and gives developers (http://gamesindustry.biz/content_page.php?aid=7013#) a fully featured set of animation capabilities, such as blending, inverse kinematics and animation compression and decompression, as well as a full tool chain that works with commercial modelling and animation tools."
>>Link<< (http://gamesindustry.biz/content_page.php?aid=7013)
-R
"
New product offers physics and animation, works on both current- and next-gen systems
Physics middleware specialist Havok are set to reveal its latest suite of products at the Game Developers Conference (http://gamesindustry.biz/content_page.php?aid=7013#) in San Francisco next month - with the firm launching an animation solution (http://gamesindustry.biz/content_page.php?aid=7013#) to tie in with its popular physics system.
Havok Complete 3 will include both the latest version of Havok Physics, which introduces a number of innovations that the firm claims will "dramatically reduce game production time", and Havok Animation 3, the company's (http://gamesindustry.biz/content_page.php?aid=7013#) latest product.
The animation suite is closely integrated with Havok Physics, and gives developers (http://gamesindustry.biz/content_page.php?aid=7013#) a fully featured set of animation capabilities, such as blending, inverse kinematics and animation compression and decompression, as well as a full tool chain that works with commercial modelling and animation tools."
>>Link<< (http://gamesindustry.biz/content_page.php?aid=7013)
-R
