seb4d
02-25-2005, 03:12 PM
Hi,
I'm trying to achieve an effect that I often did in Maya.
In Maya when you turn a mesh into a softbody you can duplicate the object and make the duplicate a goal for the softbody's particles, so that the softbody always tries to keep the shape of the goal depending on each particle's weight.
Now I'm trying to do that in XSI but it seems there isn't any goal option.
What I want to do is a ripple effect at the surface on the softbody each time an object goes through the mesh. But when the softbody is hit by an object the entire mesh flies away as it is not attracted by a goal.
Well, I'm not even sure it is possible to get the same effect in xsi, but how could you do a similar thing then ?
Thanks in advance for your help !
I'm trying to achieve an effect that I often did in Maya.
In Maya when you turn a mesh into a softbody you can duplicate the object and make the duplicate a goal for the softbody's particles, so that the softbody always tries to keep the shape of the goal depending on each particle's weight.
Now I'm trying to do that in XSI but it seems there isn't any goal option.
What I want to do is a ripple effect at the surface on the softbody each time an object goes through the mesh. But when the softbody is hit by an object the entire mesh flies away as it is not attracted by a goal.
Well, I'm not even sure it is possible to get the same effect in xsi, but how could you do a similar thing then ?
Thanks in advance for your help !
