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concejal
02-25-2005, 01:22 PM
Hi,

I want to access all referenced files (such as textures (maybe also other scenes, if possible)) of the currently open scene.
What I need is an array (or the like) containing the paths of these files.

My (so far not successful) approach was to iterate through all nodes starting with the rootNode, then access the material of each node.
Well, here I'm stuck. If this is the way to go, does anyone know how to procceed?

Or is there a more simple way?

Thanks in advance,

Paul

Bobo
02-25-2005, 03:49 PM
Take a look at the EnumerateFiles function - it rocks! (Read the MAXScript Reference for all details).

Here is a simple code that collects all external paths:

theFilesList = #() --init. an array to collect the paths.
fn collectFiles path = append theFilesList path --define a function to collect the paths
enumerateFiles collectFiles --call enumerateFiles, passing the above function as argument
theFilesList --take a look at the content of the array!...

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