chris.scherer
02-25-2005, 01:05 PM
Hello,
I am deeply troubled by a scene of mine that utilizes an imported polygon object (170 MB, default-blinn-material), a Maya-ramped sphere for reflections and final gathering-emission as well as a few (3) area lights.
Somehow, without (knowingly) altering anything on the setup (apart of referencing in some additional meshes) the rendering-performance keeps declining. Whereas once the whole scene rendered for about 10 minutes at default-settings (for a 2x1k image with depth 2 raytracing and accuracy 1000 FG) on a single dual xeon it now takes approx. 5 hours just to collect the FG-points ( I usually cancelled after 2 hours), even if distributing to other, more powerful machines...
It is obviously the raytracing that kills the mocking user here. If I deactivate it, it renders within the blink of an eye.
I even tried going back to just a single raytracing-ray and a single shadow-ray, but rendering times stay exessively out of proportions.
Anybody experienced anything similar. Or even came up with a solution ?
I am deeply troubled by a scene of mine that utilizes an imported polygon object (170 MB, default-blinn-material), a Maya-ramped sphere for reflections and final gathering-emission as well as a few (3) area lights.
Somehow, without (knowingly) altering anything on the setup (apart of referencing in some additional meshes) the rendering-performance keeps declining. Whereas once the whole scene rendered for about 10 minutes at default-settings (for a 2x1k image with depth 2 raytracing and accuracy 1000 FG) on a single dual xeon it now takes approx. 5 hours just to collect the FG-points ( I usually cancelled after 2 hours), even if distributing to other, more powerful machines...
It is obviously the raytracing that kills the mocking user here. If I deactivate it, it renders within the blink of an eye.
I even tried going back to just a single raytracing-ray and a single shadow-ray, but rendering times stay exessively out of proportions.
Anybody experienced anything similar. Or even came up with a solution ?
