View Full Version : Why is Maya Rendering so slow?
JPSelter 02-25-2005, 12:13 PM Iīm using Maya for several weeks now since I take part in a little project at university. Before I used 3D Studio Max for several years. What makes me a bit upset is the very slow rendering speed of Maya compared to 3D Max. Why is so slow? I have a simple scene with a subdiv character-head, very close to the surface, 2 point lights with simple shadow (one has volumetric fog). 100 Frames of this scene takes nearly one hour to render on a 3,3GHz machine with 1024MB RAM. I bet when I would use the same scene with the same attributes on 3D Max, it would render 100 frames in 10 minutes. I even use AA and some filters in 3D Max and it still runs fast with a very good image quality. But Iīm not using AA or any filters in Maya and it takes forever.
I donīt want to complain about Maya, I just want a technical answer ;)
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ietra
02-25-2005, 02:53 PM
If you want a technical answer, you're going to have to ask a more technical question.http://cgtalk.com/images/smilies/smile.gif Specifically, need way more info on what settings you're using in your Render Globals... resolution, sampling, filtering, all that good stuff.
Jhavna
02-25-2005, 04:13 PM
Yeah, we're going to need to know a little more on how you are rendering.
If you;re using the Maya software rendered (which is normally the default renderer) then that's probably one reason it's slower, as all calculations are performed via software which can be slow given certain features.
The Maya hardware renderer will speed things up as it will utilise the hardware of your gfx card.
Which on you use depends on what you are rendering, as some things won't render in HW but only in SW and so on.
JPSelter
02-25-2005, 04:16 PM
I have no special fancy stuff in my scene. I already described everything I have: A Subdiv Head, a fog light with shadowmap (512 res), a second point light with shadowmap (512 res) and ome textures. I have no antialiasing, no motion blur, quality setting is set to "low".
I have a 3D Max Scene with much more special effects and very high render quality and it renders the fifth of the time...
EDIT: Ah, reading the "hardware" stuff. Maybe thatīs why I set 3D Max to "OpenGL" and Maya offers me "Software" right now. Thanks, I will see what "Maya Hardware" can achieve.
ZippZopp
02-25-2005, 06:17 PM
when you use point lights with shadow maps on, it is actually creating 6 depthmaps for each point light. a point light is omnidirectional, so it has to create a lot of shadow maps to create accurate shadows. that could be one thing that is chewing up some render time...how long are the renders taking?
WhiteRabbitObj
02-25-2005, 06:27 PM
One thing no one seems to have caught on to yet is also that you're using SubD's. Maya SubD's are very slow. If you're modeling using subdivision levels, it will get even slower. If you go beyond level 2, you might as well forget about it. Convert your head to polygons and see if it renders faster. I bet it will.
1armedScissor
02-25-2005, 06:30 PM
You're probably not going to want to render your scenes in maya hardware mode. If the point lights are indeed the cause of the problem you can fix this by turning off some of the uneccessary point light shadows (for directions facing away from what you need) in the attribute editor of the point light. How big are the texture files that you're using? Depending on thier size this will also cause renders to slow down, also is there any filtering on the textures? As stated in some of the earlier posts, there's really quite a number of things that could be causing an apparantly simple render to take longer than it should. There a many, many things that need to be considered
you'd better use mray with depthmap shadows or even raytrace shadows cause it's much much faster than maya software render and gives better quality even without FG, GI.
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