View Full Version : convert selection
02-24-2005, 03:06 PM
Hi Guys. My question is a bit stupid. Is there a way in xsi to convert a selection lets say from uvs to polygons. Thank you in advance.
02-24-2005, 04:57 PM
And another question.
when I try to assign unique projection to a cluster nothing heppens. Where is the problem?
I was wondering why unique projection hasn't been included in the sub projection list in the texture editor.
02-24-2005, 05:04 PM
It's not that stupid. Too me a while to figure out as well, though then I'm probably stuipid.
At any rate you need a plugin, if you go to Netview drag and drop a plugin under mcp & ui (something like that, I'm not in front of XSI) called Samples to Compenents. It will then appear in your addon toolbar. It's slow, but it works. For other types of clusters do "cluster to components"
02-24-2005, 07:00 PM
Thanks Cometsoft. It is slow but it works. Thank you again.
02-24-2005, 10:13 PM
Can you guys just tell me is it possible to assing unique UVs projection to a given cluster.
02-24-2005, 10:18 PM
ops I gues i can answer myself. It is not possible. Maybe I haveto disconect the cluster and then apply uniquie uvs.
I am not sure why Unique UVs are not available as sub-projections... but you should be able to apply unique UVs to the whole object, then select the other clusters and do sub-projections on them.
02-24-2005, 10:36 PM
Thanks JDex. I thought about that. Why I need to assign unique uv to a given part of the mesh when I can assing it to the whole object. Yes but somethimes things get messed up and i need to fix part of the uvs without touching the rest. But anyway maybe this is the only way.
Another problem (maybe i am getting on your nerves). Is there a function in xsi that separates the overlapping uvs. Maya has got something like that called layout uvs and it is very useful somethimes.
02-24-2006, 11:00 PM
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