PDA

View Full Version : Skybox setup in Maya: how to?


Skjoldbroder
02-24-2005, 12:36 PM
hiya.

I need to setup some cameras to be able to render out a series of skybox images, and I'm having a little trouble. I tried similar setups in Lightwave and Maya : 90degree FOV, six cameras pointing in all six directions. It works fine in Lightwave, but I would vastly prefer doing my scenes in Maya.

No luck, though, so I'm assuming that I've set up my cameras wrong in Maya. can anyone point me in the right direction (or if you're feeling overly generous and helpful, possibly provide a Maya scene file with a correctly set up camera?) :)

all the best

/plaf

floze
02-24-2005, 01:14 PM
Search for 'refBox & refBoxRender v1.0' on this page:

http://www.highend3d.com/files/?group=melscripts&section=rendering&minl=150&maxl=50&numi=258&sort=file_name

Maybe that's what you're looking for..

Hirni_NG
02-25-2005, 07:47 AM
hiya.

I need to setup some cameras to be able to render out a series of skybox images, and I'm having a little trouble. I tried similar setups in Lightwave and Maya : 90degree FOV, six cameras pointing in all six directions. It works fine in Lightwave, but I would vastly prefer doing my scenes in Maya.
/plaf

If you are rendering in MRforMaya, you can use my cubemap_lens shader:

http://www.highend3d.com/maya/shaders/?sort=dt_modified+desc

Skjoldbroder
02-25-2005, 11:02 AM
excellent, I'll try out both of those tonight.

thanks for the help
(and thanks for writing free stuff, Hirni!) :)



all the best
/plaf

CGTalk Moderation
02-25-2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.