steurba
09-17-2002, 12:46 PM
Hi everyone,
I have a big problem with texture support/projection:
I need XSI behaves like SI3D; I mean: I would like to project a texture without automatically obtain a UV mapping.
For example:
Get a grid and project a planar XZ texture, now move a point of the grid. XSI deform the texture, SI3D no, until you convert the projection in UV... can I have it in XSI?
I prefer not to use a light projecting an image onto my object (this could be a solution).
thank you very much
Ste
I have a big problem with texture support/projection:
I need XSI behaves like SI3D; I mean: I would like to project a texture without automatically obtain a UV mapping.
For example:
Get a grid and project a planar XZ texture, now move a point of the grid. XSI deform the texture, SI3D no, until you convert the projection in UV... can I have it in XSI?
I prefer not to use a light projecting an image onto my object (this could be a solution).
thank you very much
Ste
