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steurba
09-17-2002, 01:46 PM
Hi everyone,

I have a big problem with texture support/projection:
I need XSI behaves like SI3D; I mean: I would like to project a texture without automatically obtain a UV mapping.

For example:

Get a grid and project a planar XZ texture, now move a point of the grid. XSI deform the texture, SI3D no, until you convert the projection in UV... can I have it in XSI?

I prefer not to use a light projecting an image onto my object (this could be a solution).

thank you very much

Ste

PANZER
09-17-2002, 01:57 PM
you can try to use texture editor, maybe it'll help.:)

steurba
09-17-2002, 02:02 PM
Hmm, a friend of mine (3DMax user) ask me for it and I want to make without using texture editor... it's a matter of pride!;)

Please somebody help me !!!

PANZER
09-17-2002, 02:07 PM
then i don't think there's another way....
I think...... :hmm: maybe use a nurbs grid, and texture it UV?

EdHarriss
09-18-2002, 02:07 AM
Select the object and click alt-enter. Scroll down to the Texture_Projection_Def section and change the supports UV generation from Explicit to Implict.

steurba
09-18-2002, 07:58 AM
aaargh... it was just a matter of openGL!!!!

I tried to change UV generation from explicit to implicit initially, but in OGL nothing changed... but in render now I can see the goal !!!

Thank you very much Ed :thumbsup:

EdHarriss
09-19-2002, 04:09 AM
You are welcome. :)

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