ooz
02-23-2005, 11:51 AM
i modelled this bottle in nurbs, textured it with a layered shader that has 3 layers:
1. glass
2. front label (with its color, specular and transparency mapped)
3. back label (with its color, specular and transparency mapped)
my question is how do i make the labels one sided? i want to see white on the other side (like a sticker) and not the label design on both sides like in the pic.
my other question is how do i make the size of the label exactly the size i want it (with the place2dtexture node)?... cos now im doing it by eye, sort of adjusting till it looks right... but im sure there is a way to make it accurate
1. glass
2. front label (with its color, specular and transparency mapped)
3. back label (with its color, specular and transparency mapped)
my question is how do i make the labels one sided? i want to see white on the other side (like a sticker) and not the label design on both sides like in the pic.
my other question is how do i make the size of the label exactly the size i want it (with the place2dtexture node)?... cos now im doing it by eye, sort of adjusting till it looks right... but im sure there is a way to make it accurate
