AWD
02-23-2005, 08:57 AM
Hello everyone. I pretty much have no 3DS Max experience and I have a question regarding modeling using this program. However, I have pretty good low-poly modeling skills, and used different software for this (poly-by-poly modeling technique).
I've read quite a nice NSX tutorial at www.munkmotion.com (http://www.munkmotion.com/) which intoroduced poly modeling, but using splines for reference while modeling rather than blueprints themselves (splines created using blueprints). I wonder how many of you use this technique (using splines as reference)? Splining itself can take a lot of time, isn't it better to start poly-modeling right away using blueprints as reference (btw, that's the experience I have, there are no splines in the software I used)? Please tell your opinion.
I've read quite a nice NSX tutorial at www.munkmotion.com (http://www.munkmotion.com/) which intoroduced poly modeling, but using splines for reference while modeling rather than blueprints themselves (splines created using blueprints). I wonder how many of you use this technique (using splines as reference)? Splining itself can take a lot of time, isn't it better to start poly-modeling right away using blueprints as reference (btw, that's the experience I have, there are no splines in the software I used)? Please tell your opinion.
