View Full Version : hand arm texture
Konstruct 02-23-2005, 08:37 AM I`m doing this for a HL2 mod and i figure its going to be in view for alot of the gameplay, so I want the texture to be as good as humanly possible.- PLEAAAASE- tear it to little pieceshttp://cgtalk.com/images/smilies/smile.gif
(model by sam greer)
http://neotokyo.radi-8.com/team/konstruct/handWIP3.jpg
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ulukai33
02-23-2005, 10:23 AM
Great work, maybe only the end of thumb looks a bit weird (hand on the right side of the picture), but maybe it's only because of view angle...
BananaSalat
02-23-2005, 01:19 PM
WOAH thats very nice ... for the neotoky mod ? ;)
I loved it for ut2004 hope it will be as good as it was for ut2003.
Good luck.
marque-pierre
02-23-2005, 08:14 PM
The big light grey screw like things could look more raised or embedded into material. Do they havea bump map? If so, perhaps up the settings.
ninjacore
02-24-2005, 12:28 AM
thats just great. i was "touching up" the texure of the arms i made for the FPS view in my mod (not touched the arms since august). seeing this, i think i'll take a trip back to the actual model and redo it to match this peice of work :D
add that to the to do list :)
Konstruct
02-28-2005, 06:29 AM
added and bump and a spec- and some scratches --
anything bug ya?
http://neotokyo.radi-8.com/team/konstruct/handWIP5.jpg
marque-pierre
02-28-2005, 12:48 PM
Much. much better. I am sure you agree yourself. Your spec map on the first three fingers (index to ring finger) is a little too perfect. On your pinkie you have scratched it up, which is good, since those gloves would not stay perfectly unscratched on the fingers for long.
BananaSalat
02-28-2005, 12:57 PM
I would add that orange thing with the text again.
But jea nice work and much better with the scratches. :thumbsup:
Marcel
02-28-2005, 01:52 PM
I would add much more scratches to every corner of the metal. Maybe first let a white underlying layer of paint show though, and then the bare metal.
The surface will have to go through a lot, expecially the parts on the knuckles will be bumped and scratched all day long.
Great stuff!
Jake[BE]
02-28-2005, 02:13 PM
One of the best hand models I've seen for any mod! Which mod is it btw? Do you guys have a website?
FabioMSilva
02-28-2005, 02:55 PM
"Nakanitsu"?:shrug: nani kore?
toebee_1
02-28-2005, 03:42 PM
Nice, I still am not a big fan of those big screw things, they just seem a bit out of place. You could still use a few more scratches and such up on the arm. I agree that the orange strip could stay, I did kinda like that. Really nice though, I wish I couold model a hand that good.
AdamAtomic
02-28-2005, 04:20 PM
great job! a big improvement over the first post, nice work!
iSOBigD
02-28-2005, 08:00 PM
I think it looks great, but the problem for me is those screws are so big and yet they don't stick out at all.
Instead of using a bump map, why not use a Normal map? HL2 supports that...so I don't see why anyone would use old bump maps anymore. I just think that would help with the flat-looking screws which don't look like they're on a flat surface actually...they look a little bent...I don't know if it's just the viewing angle.
Anyway, that's my suggestion, though even as it is, the model looks great.
Por@szek
02-28-2005, 08:47 PM
Yeah, smell gooood :)
Like always , good piece of texture work. As I saw few post before, only thumb need a bit more attantion. And forearm(?) need more scars and destruct, but I always destroy everything:)
Konstruct, where is the rest?? Or its an arm from the accident?? Give us a flesh:twisted:
cu
Konstruct
03-01-2005, 03:56 AM
yeah i dont know about the screws...- there not really even suppoded to be screws just asian tech stuff. so there supposed to be reletively flat- but I agree the mesh should be flat before I start mapping any flat details:shrug:
its for the mod neotokyo (http://neotokyohq.com/) and its the arm for the GSDF first person view.
thanks for the intrest!
stay tuned on the site for some really cool upcoming media-
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