chrishecker
02-23-2005, 07:01 AM
IF you love games and are a talented, hard working, extremely
self-motivated 3D game artist with multi-disciplinary art and art-tech
skills, AND you are someone who deals well with lots of pressure and
conflicting demands in a crazy high energy experimental gameplay
prototyping environment, AND you are someone who wants the opportunity
to impress some of the best game developers in the world from
companies like Maxis/EA, Turbine, Bungie, Valve, Crystal Dynamics,
Oddworld, Valve, and others, AND work closely with professional art
directors, game designers, and lead programmers in an intense,
educational, and creative setting, THEN do I have an opportunity for
you!
The Indie Game Jam (http://www.indiegamejam.com) is hiring interns
this year for IGJ3. We are currently in need of an art intern to help
process and create 3D content for this year's game design theme,
"People Interacting". This is starting immediately and runs through
the Jam itself, March 3-6 in Oakland, CA. The results of the Jam are
presented at the GDC in front of a packed lecture hall, and then
posted on the website and open-sourced on SourceForge.
The ideal candidates will be able to work remotely starting
immediately giving us a significant chunk of hours before the Jam
starts to get the content database ready. Then, once the Jam
begins, you'll be locked in the hotel ballroom with the rest of us
cranking out wacky experimental game art for 4 days straight.
More detail on the actual work involved in this internship: Our game
design theme this year means we need lots of normal household and
office 3D objects to populate the game worlds where the characters
will be interacting. Initial work will be culling the free models out
on the web, cleaning them up, decimating them if necessary to hit the
polygon budget, rescaling and reorienting them, maybe adding textures,
and exporting them to our formats and testing them with our viewer.
Then, you'll evaluate that content set for gaps with respect to some
of the proposed game designs we have so far, and create models and
textures to fill those gaps. At the Jam, you switch into request mode
working for one of the art directors, doing models, textures,
animations, bitmap animations, level designs, voice acting (!), and
whatever else needs to get done to get the games finished.
This will be a lot of work in a short period of time. The IGJ is a
volunteer effort that gets sponsorship money from cool companies like
Intel, RAD Game Tools, Sony, and others that support experimental
gameplay research. This means the payment for this internship is up
in the air right now depending on how the overall budget comes
together, but I expect it to be in the low hundreds of dollars
($200-$300), with potential for a significant merit bonus if you blow
everybody away with your creativity and work ethic. The biggest
payoff for you will be the experience working with the high end game
developers at the Jam. It is a small exclusive invite-only event
known throughout the game industry, so this is a great opportunity.
It would be best if you lived in the Bay Area within relatively short
driving distance of downtown Oakland so you can attend the Jam easily,
but for really exceptional candidates we can probably cover some or
all airfare and hotel expenses. If you want to do the internship
remotely but can't make it to the Jam itself in person, we'll still
consider you, but you'll be missing out on a lot of the fun and
excitment.
Send questions, resumes, links to web portfolios, and a note
explaining why you'd be good for this internship to Chris Hecker,
checker'at'd6.com. No big (>100kb) attachments please; put it on a
website and send a link.
Thanks,
Chris
self-motivated 3D game artist with multi-disciplinary art and art-tech
skills, AND you are someone who deals well with lots of pressure and
conflicting demands in a crazy high energy experimental gameplay
prototyping environment, AND you are someone who wants the opportunity
to impress some of the best game developers in the world from
companies like Maxis/EA, Turbine, Bungie, Valve, Crystal Dynamics,
Oddworld, Valve, and others, AND work closely with professional art
directors, game designers, and lead programmers in an intense,
educational, and creative setting, THEN do I have an opportunity for
you!
The Indie Game Jam (http://www.indiegamejam.com) is hiring interns
this year for IGJ3. We are currently in need of an art intern to help
process and create 3D content for this year's game design theme,
"People Interacting". This is starting immediately and runs through
the Jam itself, March 3-6 in Oakland, CA. The results of the Jam are
presented at the GDC in front of a packed lecture hall, and then
posted on the website and open-sourced on SourceForge.
The ideal candidates will be able to work remotely starting
immediately giving us a significant chunk of hours before the Jam
starts to get the content database ready. Then, once the Jam
begins, you'll be locked in the hotel ballroom with the rest of us
cranking out wacky experimental game art for 4 days straight.
More detail on the actual work involved in this internship: Our game
design theme this year means we need lots of normal household and
office 3D objects to populate the game worlds where the characters
will be interacting. Initial work will be culling the free models out
on the web, cleaning them up, decimating them if necessary to hit the
polygon budget, rescaling and reorienting them, maybe adding textures,
and exporting them to our formats and testing them with our viewer.
Then, you'll evaluate that content set for gaps with respect to some
of the proposed game designs we have so far, and create models and
textures to fill those gaps. At the Jam, you switch into request mode
working for one of the art directors, doing models, textures,
animations, bitmap animations, level designs, voice acting (!), and
whatever else needs to get done to get the games finished.
This will be a lot of work in a short period of time. The IGJ is a
volunteer effort that gets sponsorship money from cool companies like
Intel, RAD Game Tools, Sony, and others that support experimental
gameplay research. This means the payment for this internship is up
in the air right now depending on how the overall budget comes
together, but I expect it to be in the low hundreds of dollars
($200-$300), with potential for a significant merit bonus if you blow
everybody away with your creativity and work ethic. The biggest
payoff for you will be the experience working with the high end game
developers at the Jam. It is a small exclusive invite-only event
known throughout the game industry, so this is a great opportunity.
It would be best if you lived in the Bay Area within relatively short
driving distance of downtown Oakland so you can attend the Jam easily,
but for really exceptional candidates we can probably cover some or
all airfare and hotel expenses. If you want to do the internship
remotely but can't make it to the Jam itself in person, we'll still
consider you, but you'll be missing out on a lot of the fun and
excitment.
Send questions, resumes, links to web portfolios, and a note
explaining why you'd be good for this internship to Chris Hecker,
checker'at'd6.com. No big (>100kb) attachments please; put it on a
website and send a link.
Thanks,
Chris
