PDA

View Full Version : Rigging Low poly Characters


LiquidMetal
02-22-2005, 08:40 PM
Hi.I am new to Maya.I have no clue about maya and its rigging capabilitys.I have only worked on biped rigs in Max and that is it.Are there any tutorials out there for rigging low poly charcacters.Also,i am trying to find out everything I can about maya.So if you have any useful information,send it my way :)I am still reading thru the Maya Faq and other stickies in this forum so bare with me haha :)

nottoshabi
02-22-2005, 08:51 PM
There (http://www.learning-maya.com/tutorials.php) you will find anything you need..

LiquidMetal
02-22-2005, 08:52 PM
wow alright thanks.i have been to that site but totally 4got about rigging hah thanks.

the_podman
02-24-2005, 04:45 AM
Hi! There's an exellent book out right now that covers all aspects of rigging and binding a low-poly character in Maya called "Game Character Development with Maya". It's by Anthony Ward and he also has a webite with many useful tools including a biped similar autorigger called "creature tools" at:
http://www.ant-online.co.uk/

Also, check out BONUS TOOLS 6 from alias. It's free on there website(www.alias.com (http://www.alias.com)) and you don't have to be a license holder to download it so if you are using an education version at school you can download it. It has lots of useful tools for creating skeletons and some auto arm/leg/back setups.
http://www.alias.com/eng/community/downloads/bonus_tools/index_maya6.jhtml

There are FLASH demos that give you instructions on how to use them. I've been rigging a lot in Maya for quite some time now and have used many of alias' new bonus tools to create my rigg (http://www.cgtalk.com/showthread.php?p=1992233#post1992233) and they are very useful.

Also, kinda an old tut now, but this one has served me well in understanding rigging of low-poly characters in Maya:
http://www.highend3d.com/maya/tutorials/realtimechar1/


Good luck,
-pod:) :)

CGTalk Moderation
02-24-2006, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.