PDA

View Full Version : Graphics Programmer (Gaming Genre)


ascendisolutions
02-22-2005, 01:50 AM
We are seeking a Graphics Programmer to work at a large gaming company in San Diego, CA.


Qualifications:

* Proficiency in C/C++.
* Ability to design and implement solutions that are modular and easily expandable.
* Extensive experience with 3D Graphics APIs.
* Solid Graphics and 3D math experience.
* Experience with Graphics tools and exporter such as Maya, MotionBuilder, Photoshop.
* Assembly level graphics optimization experience.
* Ability to write efficient/compact code on systems with limited resources.
* 5+ years of game programming experience.
* Cross-platform game programming experience.
* Must have strong understanding of hardware accelerated graphics programming and next-geneneration graphics techniques.
* Knowledge of entire path from Maya to game hardware.
* Competent in all aspects of graphics programming‹from exporting the models/textures, to in game high level code, to low level rendering code (shaders/dma/etc).
* Understanding of Maya, experience in Maya API programming.
* Experience in PlayStation®2 vector unit coding or similar low level assembly level graphics programming.
* Familiarity in advanced vertex and pixel shaders.
* Experience writing compilers a plus.

To Apply:
- Please send your resume to raoul@ascendisolutions.com.
- Place the text "CTG-Graphics Programmer" in the subject line.
- Please provide the date you are available to start work.

CGTalk Moderation
02-22-2006, 02:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.