View Full Version : Urgent!! Problem Baking Area Shadows!!
CB_3D 02-21-2005, 09:32 PM Please tell me i am doing something wrong. have a whole area light setup i need to bake for a deadline render and am getting weird shadows in the baked images!!
And PLEASE PLEASE PLEASE tell me i am doing something wrong and that arealights CAN be properly baked!!
Arrrrgh!!!
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CB_3D
02-21-2005, 10:41 PM
Anyone with a solution??
EvilGnome
02-21-2005, 10:56 PM
Can you modify the baked image in photoshop? (blur or something?)
Sorry, not a LW solution but might be the quickest way to fix your problem.
CB_3D
02-21-2005, 11:03 PM
Destroys the detail. That works for the example i gave here,but not for the inteiors that are full of lovely little shadows in an architectural viz i am doing right now.
Thx,but not a solution!
EvilGnome
02-21-2005, 11:23 PM
You could try doubling the size of the map then applying blur, this would retain detail etc.
Sorry I can't offer more.
samartin
02-22-2005, 08:22 AM
Just had a look and "image noise reduction" certainly helps, dunno if it will be good enough but area lights rendered into a map looks like a spinning light trick with no motionblur !!!
Baldric
02-22-2005, 05:03 PM
Stick a camera directly above your shadow object, say a hundred metres away or more. Give the camera a long lens, long enough so that your shadow is in full frame with a little room on either side. Render this out as a still. Now take this still and front project it back on to your floor object. Make its surface is 100% luminous and 0% diffuse, now bake your resulting texture in to your UV map... done. With this technique you can also make use of multiple procs to bake with much better quality than any other solution. It's not perfect but you'd be surprised with how many situations it can work in, especially when using camera occlusion and several differing camera angles as front projections.
Hopefully this helps
Cheers
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