Eric Thomas
02-21-2005, 09:29 PM
We have immediate need for highly skilled Character Animators. EA has begun the adaptation process for next-generation consoles; creating a challenging and rewarding department for artists to collaborate in while shaping the creation of the 3D counterparts of the worlds most sophisticated characters. This forward thinking and forward moving department is an ideal environment for both junior and senior artists alike blending new ideas, evolutions, and innovations with tried and true methods, experience and wisdom from both the videogame and film industry.
RESPONSIBILITIES:
Completes motion capture cutting or key framing of primary/lead characters, objects, or game areas.
Successfully creates characters for a game with unique personalities, despite any game engine limitations.
Gives input on Character and Skeleton design.
With nominal direction, is responsible for completing significant amounts of pre-production tasks for Motion Capture key frame animated titles (i.e.; shot list creation, motion tree creation, model sheet creation).
Prerequisites:
The animator's main focus is the character's motion, staging and timing, for in-game as well as scripted sequences.
All Character Animation Candidates must have a portfolio and reel that demonstrates:
A strong artistic background, with numerous examples of life drawing
Sculpture is a plus
Layout and/or character design
The portfolio should focus on the human form and its movement
Strong understanding of classic animation principles and fundamentals (i.e.; Squash and Stretch, Staging, timing and Motion, anticipation, exaggeration, follow through, arcs and appeal.)
An intrinsic ability for storytelling
Acting and cinematography skills are an asset
If coming from outside the game industry, new hires will be expected to learn/understand how game-play and real time issues can affect Character Animators; they will be expected to develop techniques to compensate for such limitations
REQUIREMENTS:
At least 3-5 yrs. cinematic/games production experience.
1-2 yrs. Feature film a big plus.
3-5 min Reel demonstrates a strong ability to consistently create convincing performances and characters with complex personalities,
Ability to design a move tree for a character.
Consistently demonstrates an excellent sense of timing.
PORTFOLIO SUBMISSION GUIDELINES
Please address your demo to Art Recruiters and include a current resume, detailed shot list (do not forget your shot list) and cover letter with your portfolio/demo reel. Online demos and DVD's are preferred. For Online demos, please display a single web link at the top of your resume in bold. Please only send copies of your art as submissions will not be returned.
Mailing address:
Electronic Arts
Attn: Art Recruiter
209 Redwood Shores Parkway
Redwood City, CA 94065
RESPONSIBILITIES:
Completes motion capture cutting or key framing of primary/lead characters, objects, or game areas.
Successfully creates characters for a game with unique personalities, despite any game engine limitations.
Gives input on Character and Skeleton design.
With nominal direction, is responsible for completing significant amounts of pre-production tasks for Motion Capture key frame animated titles (i.e.; shot list creation, motion tree creation, model sheet creation).
Prerequisites:
The animator's main focus is the character's motion, staging and timing, for in-game as well as scripted sequences.
All Character Animation Candidates must have a portfolio and reel that demonstrates:
A strong artistic background, with numerous examples of life drawing
Sculpture is a plus
Layout and/or character design
The portfolio should focus on the human form and its movement
Strong understanding of classic animation principles and fundamentals (i.e.; Squash and Stretch, Staging, timing and Motion, anticipation, exaggeration, follow through, arcs and appeal.)
An intrinsic ability for storytelling
Acting and cinematography skills are an asset
If coming from outside the game industry, new hires will be expected to learn/understand how game-play and real time issues can affect Character Animators; they will be expected to develop techniques to compensate for such limitations
REQUIREMENTS:
At least 3-5 yrs. cinematic/games production experience.
1-2 yrs. Feature film a big plus.
3-5 min Reel demonstrates a strong ability to consistently create convincing performances and characters with complex personalities,
Ability to design a move tree for a character.
Consistently demonstrates an excellent sense of timing.
PORTFOLIO SUBMISSION GUIDELINES
Please address your demo to Art Recruiters and include a current resume, detailed shot list (do not forget your shot list) and cover letter with your portfolio/demo reel. Online demos and DVD's are preferred. For Online demos, please display a single web link at the top of your resume in bold. Please only send copies of your art as submissions will not be returned.
Mailing address:
Electronic Arts
Attn: Art Recruiter
209 Redwood Shores Parkway
Redwood City, CA 94065
