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oculuz
02-21-2005, 05:35 PM
Hi, I am trying to make a car for the first time. using maya.Subdivision modeling ).Any comments and suggestions to the model are welcome.

http://img140.exs.cx/img140/4205/newbeetle31oq.jpg

http://img135.exs.cx/img135/6365/newbeetle0au.jpg


http://img135.exs.cx/img135/6955/newbeetle28wk.jpg

Innovator
02-21-2005, 10:03 PM
well thats very good for a first car model. Everything at first glance looks to be proportionally correct.

However, your mesh topology is very very messy. You have massive amounts of unnecessarypolys but even worse, you have tons of 5 sided polys which will really show up when you put a reflective material on your car. Remember to complete all of your edge loops and keep the 5 sided polys to an absolute minimum. Is that the mesh you work from or do you have an unsmoothed, low poly version? If thats the one you work from, its gonna be really hard to fine tune and add details working from a mesh that dense.

aside from that good start...keep it up

oculuz
02-22-2005, 08:01 AM
However, your mesh topology is very very messy. You have massive amounts of unnecessarypolys but even worse, you have tons of 5 sided polys which will really show up when you put a reflective material on your car. Remember to complete all of your edge loops and keep the 5 sided polys to an absolute minimum. Is that the mesh you work from or do you have an unsmoothed, low poly version? If thats the one you work from, its gonna be really hard to fine tune and add details working from a mesh that dense.



"Innovator." thanks you for the comments. :)

that model is Polygon and i convert it to Subdivision modeling.. that you can see some massive amount of unnecessary polys.


...lowresPolys.. version...
http://img216.exs.cx/img216/7495/wire0li.jpg

http://img216.exs.cx/img216/3721/wirewithcolor9kk.jpg

oculuz
03-07-2005, 01:01 AM
Any comments and suggestions are welcome.


http://img113.exs.cx/img113/5097/beetle0306255df.jpg

http://img204.exs.cx/img204/526/mentalraybeetle5ky.jpg

http://img204.exs.cx/img204/1189/mentalraybeetle25lq.jpg

oculuz
03-18-2005, 08:48 AM
Any comments and suggestions are welcome.

http://img236.exs.cx/img236/1388/beetlenew3ga.jpg

BrockSamson
03-18-2005, 01:26 PM
Two thing that look a little off; the rear fender seems too wide, like it sticks out too far and too low. Second the wheels are too wide, unless you're going for a custom look, but sense those look like the stock rims I think they should be thinner. One more thing, for some reason, in that last render, it looks like the roof is patially caved in on the left side of the car. It's probably a perspective issue(?). Maybe a longer focal length would help. The other 90% of it looks very good, nice work.

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03-18-2005, 01:26 PM
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