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View Full Version : monsters inc, camera work


Harrad
09-16-2002, 08:46 PM
After geting the monsters inc dvd, and being all-inspireded by the door-ride scene. I'm making my own little rollercoster animation. And i need the camera to follow a spline. so i converter its trigetory from a spline which works fine, but when i play it, the camera is always looking to the north, and i need it to follow the ride round, as tho you are on the ride. I've done this before, but i can't remeber how i did it. Please can some one help me... Thanks alot.
-Matt :D

s2a-adamk
09-16-2002, 08:55 PM
link the target to a dummy object on the spline farther along (keyframes) in front of the camera? Or make a similar spline for the camera target and position it where you want it.

sounds like fun.
a

BrandonD
09-17-2002, 12:27 AM
PathConstraint > Follow on a Free Camera is a good start.

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