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sunside
02-21-2005, 08:52 AM
Hi there.

I was wondering whether there is a quick'n'easy solution for applying acceleration (such as gravity) to existing particles during "run time".

I have read that one could only apply a counter-motion to the emitter, then copy & negate the keypoints as a counter-counter-motion to the base layer to negate the motion for the emitter, but keep it for the particles. That is a bit of too dumb workaround.

Anyone got a better idea?

Thanks in advance,
Laute

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