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dangerkid
02-21-2005, 05:16 AM
Hey all -

I was originally going to post this in the game art forum, but decided that since the focus at this point is purely on mechanics and form/style that it'd be better suited here. Important to note however is that this fellow is only 1000 triangles total so deformation may leave a little something to be desired but there's no way around that.

Anyhow, this is a walk cycle test. Since he's a unique sort of character, I was going for a cross between a standard dog and cat cycle ( Muybridge references) with a little exaggeration to help show character. I don't feel that animation is my strong point at all, so any critiques, help or advice will be much appreciated. Thanks!

walk cycle >> 6.54mb quicktime (http://dangerkid.com/files/BogHound_WalkTest01.mov)

http://dangerkid.com/files/walkShot01.jpg (http://dangerkid.com/files/BogHound_WalkTest01.mov)

neonoodle
02-21-2005, 07:13 AM
hey dangerkid,

first thing I noticed is that the paws are moving pretty symmetrically between the front and back side. They should be moving in opposition (ie: when the back leg is lifting off, the front paw is landing) otherwise, the quadruped would lose it's balance.

Another thing is that the animal seems to be weightless, as if he's being lifted up on a wire and is moving his paws back and forth. Put some more vertical movement in the pelvis and shoulders as the legs contact, recoil, and pass.

Hope that helps!

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