AWD
02-20-2005, 09:47 AM
Hello everyone. I pretty much have no 3DS Max experience and I have two questions regarding modeling using this program. However, I have pretty good low-poly modeling skills, and used different software for this (poly-by-poly modeling technique). So my questions are:
1. I've read quite a nice NSX tutorial at www.munkmotion.com (http://www.munkmotion.com) which intoroduced poly modeling, but using splines for reference while modeling rather than blueprints themselves (splines created using blueprints). I wonder how many of you use this technique (using splines as reference)? Splining itself can take a lot of time, isn't it better to start poly-modeling right away using blueprints as reference (btw, that's the experience I have, there are no splines in the software I used)? Please tell your opinion.
2. How do I choose detail level (mesh density) while using poly-modeling? I mean, when creating high-poly models using poly-modeling technique, at first you create a low-poly model, then apply meshsmooth. But how do I know how 'low-poly' my base model has to be? A very basic example: car's wheel arch. In some tutorials/model examples I noticed different detalisation of this part - some have it rounder, some have it very basic. This of course leads to different base (non-smoothed) model detail. So how do I get the basic model detalisation right? I hope you understand my question.
3. A different question regarding 3D model e-shops. The models there usually have poly count indicated - is it triangular or quad polygon count?
1. I've read quite a nice NSX tutorial at www.munkmotion.com (http://www.munkmotion.com) which intoroduced poly modeling, but using splines for reference while modeling rather than blueprints themselves (splines created using blueprints). I wonder how many of you use this technique (using splines as reference)? Splining itself can take a lot of time, isn't it better to start poly-modeling right away using blueprints as reference (btw, that's the experience I have, there are no splines in the software I used)? Please tell your opinion.
2. How do I choose detail level (mesh density) while using poly-modeling? I mean, when creating high-poly models using poly-modeling technique, at first you create a low-poly model, then apply meshsmooth. But how do I know how 'low-poly' my base model has to be? A very basic example: car's wheel arch. In some tutorials/model examples I noticed different detalisation of this part - some have it rounder, some have it very basic. This of course leads to different base (non-smoothed) model detail. So how do I get the basic model detalisation right? I hope you understand my question.
3. A different question regarding 3D model e-shops. The models there usually have poly count indicated - is it triangular or quad polygon count?
