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View Full Version : Weapon: Tron-like Laser Rifle


digitalstooge
02-17-2005, 04:14 PM
Hi everyone. I'm working on this weapon for a gaming demo reel, and I could really use some opinions about the texture. I'm going for a simple metal like an item you might see in Men In Black or X-Men movies, accented with light lines from Tron. I did want to get different colored metals but it just doesn't look right. The Lime green parts are going to be semi-transparent, like the "Light Hawk wings" from the Tenchi Muyo Anime. Posting in this right forum, you can tell its still being worked on. Let me know what you think needs changing, maybe how I could get a better effect, color usage, better detail, etc.

Here are some shots, and the texture with UV layout. I'm Using Max 6 and Photoshop 7
http://www.geocities.com/dynasty2099/PBlstr01.jpg
http://www.geocities.com/dynasty2099/PBlstr02.jpg
http://www.geocities.com/dynasty2099/PBlstrTex.jpg

Thanks for the help.

YerEvilTwin
02-17-2005, 06:58 PM
I'm sorry dude, but that gun has no design qualities what so ever. The texture map look like it took a few minutes. Don't put that on a demo reel! I tried to look up some good gun designs for you, but i didn't find any. I know they are out there. My suggestion would be to DRAW a concept and get some flowing lines together and a unified look. Right now I can't take it seriously as a gun. Try looking at the gun from 5th element.

AdamAtomic
02-17-2005, 07:30 PM
EvilTwin - very helpful post. don't apologize if you don't mean it, and if you have to apologize for what you are about to say, maybe you shouldn't say it. if you're going to offer blunt criticism, do it like a man.


Digitalstooge - this weapon needs a lot of work to be interesting to look at. here are some general tips:

1 - metal is dark! all metals are very dark, and only look bright because of speculars and reflections.

2 - think about the gun's design. the big panel on the bottom of the handle would be VERY uncomfortable, especially if firing at a downward angle. the handle and grip are poorly proportioned and look uncomfortable as well. Also, as a general rule, guns with scopes also have stocks, because it lets you use your entire body to steady your aim (match or target pistols are one exception, but they are designed to have no recoil and to be fired one-handed).

here is one of my favorite weapon skinner's sites, look at how he does his metals specifically:

http://www.lone-wolf.tk/

also, for general tips on painting, this is my all-time favorite tutorial (and it was recently expanded):

http://www.itchstudios.com/psg/art_tut.htm

study that - it offers all kinds of very succinct descriptions and rules about how light interacts with materials. and that's all a texture is!

best of luck, and welcome to the community.

ChimpanG
02-17-2005, 07:31 PM
I also agree, thats not the quality you want on your demoreel.
lemme suggest some things for the texture:
if your going for metal, and that type of metal you will want a reflection map, be it a cubemap or whatever, it will really boost the look, you will also want to grit the texture up a bit, use some grunge brushes for that, put it in the most used areas etc.
and looking at your texture again, on the green bits that you used a inner shadow on to make look embossed in, just use a bumpmap instead, it will look far better, and all engines these days support them, even engines running on the PSP, never mind PC's

digitalstooge
02-17-2005, 08:18 PM
Thankyou for your suggestions, and please keep them coming! but I only asked for texturing help, the design is the way it is, I've didn't slap it together, it came from alot of different designs, and MANY sketches. As for the quality of it being demo reel material, I told its no where near done. I don't want to sound like a jack*$! or ungreatful, but please just stick to the helpful comments.

Thanks for the two links Adam Atomic, very useful. :)

ChimpanG
02-17-2005, 08:57 PM
I have commented on the texture so i will now comment on the model and design.
To be honest its a very bad design, it seems it can only be held properly singlehandedly, and a gun of that size doesnt look like its going to be easily held with one hand unless your Arnold Schwarzenegger on a muscle enhancing drug. so you need to design an area for the other hand to hold, and if there is already one on there, then i cant see it, or its not practical. as mentioned above you need a butt for the gun,
as it seems like one of those laser gun type guns, you should have a more visible heat sink and vents etc, because a laser of that type generates massive heat

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02-17-2006, 09:00 PM
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