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d_jnaneswar
09-15-2002, 11:27 PM
hi all,

Just like in the maya section, I wanted to post this tutorials thread where any one can place the links that they know.

before posting, i would suggest putting "modelling, animation, dynamics, texturing and rendering, lighting" in the subject of the thread appropiately. that would be helpful for people searching for them.

It would be great if this also is made sticky.

thanks.

Xilica
09-16-2002, 02:00 AM
Why don't you compile a lists of tutorials from select sites and then posts a thread.

mebamonster
09-16-2002, 05:26 AM
I think you've got a great idea there d_jnaneswar and xilica! And a sticky would definately be the way to go with this! Does a post have to be posted as a sticky or can it just be made into one? Just curious.

s2a-adamk
09-16-2002, 07:53 AM
uh, check out our site: www.cadmonkey.com (http://www.cadmonkey.com)
Some (older) max stuff - and general 3d tips, articles, downloads, etc.

Plus, one of these days we are gonna expand the tutorial section to do just what you are asking.

a

d_jnaneswar
09-18-2002, 03:34 AM
thanks guys for the replies.


My first serving :

http://www.max3dstuff.com/mtutor.html
http://www.3dluvr.com/content/maxedout.php

visualboo
09-18-2002, 03:52 AM
Please refer to this thread>
http://www.cgtalk.com/showthread.php?s=&threadid=21263

derelict
09-18-2002, 04:20 AM
Nice one there Boo!:beer:

dvornik
09-18-2002, 04:24 AM
Do I have to email the guys about the tutorials or they can check these posts and copy from here?

Joan D'Arc (character + clothes) tutorial in English, at least part of it:
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp

And the originals by Michel Roger in French:
http://mr2k.3dvf.com/

Some cool UVW mapping stuff by Logan Foster:
http://members.shaw.ca/loganfoster/download/index.html


Poly tutorial with meshtools - character head (Sebulba):
http://www.polysculpter.fsworld.co.uk/lessons.html

Comet Cartoons - main page:
http://www.comet-cartoons.com/toons/3dhelp.cfm

Some abstract design in max:
http://www.voidix.com/tutorials3d.php

Taoizm
09-18-2002, 02:24 PM
I closed the thread so that it would stay neat. That way we don't have broken links, or duplicates everywhere. It would be great if you could email or PM me so that I can tack them in. I'll also be more than happy to add them from the thread here.

thanks

Norbert
09-18-2002, 04:02 PM
The "3DLuVr" site looks like it has some good tutorials, but getting 5 or 6 pop-up's every time I click on one of the tutorial's pictures, is a real PITA! Wadda shame...

dvornik
09-21-2002, 10:59 PM
Here's a new UVW tutorial for Max 5 written by Waylon Brinck.

http://waylon-art.com/uvw_tutorial/uvwtut_01.html

insect666
09-22-2002, 03:50 PM
Now this is a good idea... I have tons of tutorial links. :)

Anyways... Here's the list. I know it might look big :D
[link + short description + rating by "*" ]:

MODELING

http://www.the3dstudio.com/tutorials.asp?id=116
[A very good tutorial about making realistic jewelry.]
*****

http://www.3dm-mc.com/tutorials/car/
[Making a concept car. This tutorial is for a bit advanced.]
*****

http://www.3dm-mc.com/tutorials/dmf/
[a very good tutorial about making, texturing and lighting a missile.]
*****

http://www.ludd.luth.se/~strat/tutorials.html
[A serie of tutorials about Mesh-modeling.]
****

http://www.trinisica.com/sub_learn_tutorial.asp?lv=3&mode=2&show=virtual-studio
[A tutorial for early beginners.]
****

http://www.trinisica.com/sub_learn_tutorial.asp?lv=3&mode=2&show=polymodeling
[another poly-modeling tutorial.]
*****

http://www.3dtotal.com/ffa/tutorials/max/robot%20tut/owntut1.asp
[A tutorial for total begginers. Useful for those who have just started.]
***

http://www.cgm3d.com/tutorials/teeth/teeth.php
[making human teeth. Usefull.]
***

http://www.cgm3d.com/oceantutorial.php
[an ocean scene.]
***

http://www.computerarts.co.uk/tutorials/type/tutorial.asp?id=20035
http://www.computerarts.co.uk/tutorials/type/tutorial.asp?id=20248
[two sets of tutorials for making an insect alien. My fav. =)]
****

http://www.voidix.com/glasscrystal.html
[A glass crystal effect.]
***

http://www.the3dstudio.com/tutorials.asp?id=115
[A way to make text on objects.]
***

http://www.3rddimensiontutorials.com/dolphin.html
[modeling a dolphin.]
****

http://www.geocities.com/ribok7/multiloft.html
[Here's something about multi-lofting.]
****

http://www.studiowhiz.com/_tutorials/maps/60/index.php?id=60
[fractals or shards... Very good abstract visualisation.]
****

http://www.3dworldmag.com/tutorials/eggcell/
[Eggcell tutorial... What weird look.]
****

http://www.raz.ro/tutorials/heart/heart.htm
[making a neclace with two hearts.]
*****

http://3dworld.3dark.com/tutorial/3d/lathe/index.htm
[another nice lathe tutorial for beginners.]
****

http://www.taffix.com/Tutorials/Surface_Tools_Ear/index.htm
[modeling an ear... !]
****

http://www.3rddimensiontutorials.com/Windows.html
[Making a simple window frame and applying textures to it.]
***

http://gamedesign.4players.de:1026/LS/Tub/Others/Tut2/ReflectionE.htm
[a nice tutorial about making bullets. For begginers.]
****

http://www.3rddimensiontutorials.com/Cartman.html
[Modeling some guy from south park.]
***

http://www.comet-cartoons.com/toons/3ddocs/eyerigging/
[making an animatable cartoony eye setup.]
***

http://www.taffix.com/Tutorials/GoldRing/gold_ring.htm
[Even a tutorial for making a ring.]
***

http://www.suurland.com/tut_ball/tutorial_football.htm
[making a soccer ball... Simple?.. Not actually.]
****

http://www.terra.es/personal2/palmiro/tut_jar.htm
[A good tutorial for modeling a jar.]
****

http://3dworld.3dark.com/tutorial/3d/warp/index.htm
[space warps for beginners.]
****

http://www.3dluvr.com/content/artz/feature/feature27.php
["One buggy day". Not a tutorial for begginers. But damn good for a reference on how to do projects.]
*****

http://www.the3dstudio.com/tutorials.asp?id=37
[lofting a spoon... Not so stupid idea.]
***

http://www.voidix.com/coolabstract.html
[doing abstracts.]
****

http://www.topleftpixel.com/ila_solomon/tut_exh_01.htm
[Modeling a fantasy toy car's exhaust pipe.]
****

http://www.cgm3d.com/tutorials/boxm1/boxm1.php
http://www.cgm3d.com/tutorials/boxm2/boxm2.php
[a two-part box modeling tutorial.]
****

http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp
[modeling the full human body.]
*****

http://www.3dtotal.com/ffa/tutorials/max/geoff/main.asp
[making a cartoon character. ]
****

http://www.3dtotal.com/ffa/tutorials/max/sadmike/sadmike.asp
[And another character.]
****

http://www.3dtotal.com/ffa/tutorials/max/head_tutorial/head.asp
[A head tutorial...]
****

http://www.3dm-mc.com/tutorials/bolt/
[A bolt and a nut...]
****

http://www.the3dstudio.com/tutorials.asp?id=13
[an interesting way of making candle sticks.]
****

http://www.derelictsands.com/tutorials/t-aloe.htm
[Some stuff to make plants.]
***

http://www.3rddimensiontutorials.com/F1-1.html
[Modeling a ferrari F-1.]
***

http://www.3dtotal.com/ffa/tutorials/max/making_sebulba/making_sebulba01.asp
[Making "Sebulba" (heh?). A very nice tutorial for making a full head of a sci-fi character.]
****

http://perso.wanadoo.fr/3d/tutorials/lespaul/lp.htm
[a bumpy guitar...]
***

http://www.3dluvr.com/content/artz/3dsmax/plg/sthead.php
[Surface-modeling a head.]
***

http://www.3rddimensiontutorials.com/Walls%20&%20Windows.html
[Making windows and doors in a wall without booleans.]
****

http://www.derelictsands.com/tutorials/t-space.htm
[Making a full space scene... Texturing modleing lighting, etc...]
***

http://www.derelictsands.com/tutorials/t-mushroom.htm
[Modeling and texturing a mushroom.]
***

http://www.3dcafe.com/asp/tutorials/max/modelaudi/modelaudi.asp
[Patch-modeling a car.]
***

http://www.neilblevins.com/cg_education/tentacles_and_chains/tentacles_and_chains.htm
[some more uses of the PathDefor modifier.]
****

http://www.3dluvr.com/content/artz/3dsmax/std/bmwz3.php
[Modeling another car.]
****

http://www.3rddimensiontutorials.com/shipgrid.html
[some space stuff that everyone does.]
***

http://www.3dluvr.com/content/artz/3dsmax/std/auditt.php
[A car tut.]
****

http://www.digitalproducer.com/pages/old_house.htm
[A full scene in an old house... The atmosphere, fogs, lighting, texturing.]
***

http://www.dlc.fi/%7Eops/tutorial/clothing/clothing.htm
[Making clothes on a character.]
***

http://www.ifrance.com/gregg/Tutorials/tut_eye_gregg/tut_eye_gregg.htm
[NURMS modeling.]
***

http://www.dlc.fi/~ops/tutorial/human.htm
[modeling a full human body, by using box-modeling.]
****

http://solobiking.tripod.com/3d/tut1.html
[oh joy! A low-poly "hummer"! :)]
***

http://www.3dcafe.com/asp/tutorials/max/valley/valley.asp
[Modeling a valley. Like a practice of the displace modifier.]
***

http://perso.wanadoo.fr/3d/tutorials/splines/index.html
[How to make Rhino and Max to work togeather... ie. A Rhino and max tutorial.]
****

http://www.digitalproducer.com/pages/rezin_grass.htm
[ok... This is another tutorial about making grass.]
***

http://www.reel3d.freewire.co.uk/toots/beginner/terrain/index.htm
[making simple terrains.]
****

http://www.comet-cartoons.com/toons/3ddocs/facialmodeling/modeling.html
[another way of making faces by using spline-modeling.]
***

http://www.saunalahti.fi/ops/tutorial/treetut/treetut.htm
[making trees without any plug-ins.]
****

http://www.3dluvr.com/content/artz/3dsmax/std/polymo1.php
[proffessional poly-modeling again.]
****

http://www.3dluvr.com/content/artz/3dsmax/std/eyes1.php
[eyes...]
*****

http://www.3dcafe.com/asp/tutorials/max/modeldust/modeldust.asp
[Using CrossSection...]
***

http://www.3dluvr.com/content/artz/3dsmax/std/rtmodel1.php
[It's called "real time modeling" though I can't imagine why. :-/]
****

http://www.geocities.com/ribok7/shapemerge_tut
[a shapemerge tutorial.]
***

http://www.3dtotal.com/ffa/tutorials/max/car_tutorial/car1.asp
[that's a cool car. :] Quite interesting modeling too...]
****

http://www.fineart.sk/tut/yoda/Yoda_Tut_p1.htm
[Modeling and texturing that small green guy from star wars: episode II... I guess his name's Yoda. =)]
****

http://www.3dtotal.com/ffa/tutorials/max/nose_tutorial/nose.asp
[lol! The tutorial is good... But what are they modeling?.. lol!]
*****

http://www.3dtotal.com/ffa/tutorials/max/mouth_tutorial/mouth.asp
[Damn... face features again.]
****

http://www.renderedrealities.net/tutorials/hand1.html
[Modeling a human hand.]
****

http://www.cglearn.com/tutorials/max3/03_lathe_martini.html
[simle exercise... lathe.]
***

http://www.3dluvr.com/setherial/tutor/mouth/tutor01.htm
[Modeling a realistic human mouth.]
****

http://www.cglearn.com/tutorials/max3/07_boolean.html
[booleans.]
***

http://www.cglearn.com/tutorials/max3/02_extrude_logo.html
[a logo.]
***

http://www.saunalahti.fi/ops/tutorial/treetut/treetut.htm
[another tutorial for making trees without plug-ins]
****

insect666
09-22-2002, 03:51 PM
TEXTURING

http://www.3rddimensiontutorials.com/IOR.html
[HOLY SHIT !!! IOR Table! Man, If you're doing 3D - bookmark this.]
***** +

http://www.cgtalk.com/showthread.php?s=&threadid=6648
http://www.cgtalk.com/showthread.php?s=&threadid=7681
http://www.cgtalk.com/showthread.php?s=&threadid=11053
http://www.cgtalk.com/showthread.php?s=&threadid=17631
[A 5 part tutorial about proper texturing. Lot's of tips.]
*****

http://www.neilblevins.com/cg_education/translucency/translucency.htm
[A very in-depth tutorial about translucency.]
*****

http://www.neilblevins.com/cg_education/metal_and_refs/metal_and_refs.htm
[some usefull tips about metal materials.]
*****

http://www.neilblevins.com/cg_education/wet_materials/wet_materials.htm
[making wet materials...Uhmmm, not making acctually - just an explanation of what makes a material look wet.]
*****

http://www.neilblevins.com/cg_education/glass_chrome_pottery/glass_chrome_pottery.htm
[Realistic glass, chrome and glazed pottery shaders for brazil.]
****

http://www.neilblevins.com/cg_education/aniso_ref/aniso_ref.htm
[Anistropic higlights. A long tutorial for advanced.]
*****

http://www.the3dstudio.com/tutorials.asp?id=125
[The AA filters is 50% what makes a good renderer realy work.]
*****

http://www.cgtalk.com/showthread.php?s=&threadid=12603&highlight=clay
[A nice little tutorial about making clay.]
****

http://www.neilblevins.com/cg_education/sparkling_snow/sparkling_snow.htm
[How to achieve the sparkling snow effect.]
****

http://www.davidtitusproductions.com/bw/tutorial_uv.html
[A very good tutorial about UVW mapping a shoe/boot.]
*****

http://www.neilblevins.com/cg_education/complex_mats_falloff/complex_mats_falloff.htm
[Some complex organic materials.]
*****

http://www.flay.com/getarticle.cfm?articleid=5
[Making a leather jacket.]
****

http://www.3dluvr.com/content/artz/3dsmax/std/faces.php
[Mapping a picture only onto the selected faces.]
****

http://www.neilblevins.com/cg_education/max_metal_shader/max_metal_shader.htm
[making a "blin" shader look like "metal"]
****

http://www.the3dstudio.com/tutorials.asp?id=31
[How to add animated textures.]
***

http://www.3rddimensiontutorials.com/Iris1.html
[An iris texture tutorial - very useful for making eyes.]
****

http://home1.swipnet.se/~w-12643/tutoria2.html
[A very easy way of making a seamless texture.]{Photoshop for 3D}{Non-software-specific}
*****

http://www.neilblevins.com/cg_education/complex_shaders_proc/complex_shaders_proc.htm
[making a green tongue by mixing complex maps.]
****

http://www.3rddimensiontutorials.com/Skin.html
[A human skin material.]
***

http://interneteye3d.com/Tutorials/2001/June/3DSCMapM/default.asp
[using the Camera_map modifier.]
***

http://www.axsstudios.com/tut/Dirt/
[Adding some dirt to liven your maps a bit.]
***

http://www.neilblevins.com/cg_education/map_channels/map_channels.htm
[Another good mapping lesson.]
****

http://www.the3dstudio.com/tutorials.asp?id=107
[Blending directly two (or more) materials.]
***

http://www.3rddimensiontutorials.com/psptiles.html
[Making a stone texture in PS. {Not software specific.}]
****

http://www.3rddimensiontutorials.com/photomagic.html
[maping photos onto objects, to get a photorealistic look.]
***

http://www.3dgate.com/techniques/000214/000214hussain.html
[making skin for characters.]
***

http://www.3rddimensiontutorials.com/Anistropicshader.html
[Anistropic surfaces of disks and stuff like that.]
****

http://www.the3dstudio.com/tutorials.asp?id=91
[car paint that looks good.]
****

http://www.cleverlikeamonkey.com/showandtell/tutorials/composite.htm
[using a composite material.]
***

http://www.nawyecky.com/tuts/tut-me.htm
[mixing procedural maps is my favourite way of texturing... =)]
*****

http://www.the3dstudio.com/tutorials.asp?id=53
[making a very interesting material, called X-Ray material.]
***

http://www.3dm-mc.com/tutorials/can/
[the poor can...]
****

http://www.comet-cartoons.com/toons/3ddocs/headpolymodel/
[poly-modeling another head.]
***

http://www.the3dstudio.com/tutorials.asp?id=119
[Texturing a tire.]
***

http://www.computerarts.co.uk/tutorials/type/tutorial.asp?id=23265
[a set of texture-mapping tutorials.]
****

http://www.taffix.com/Tutorials/Material/MountainMap/index.htm
[The basic way of texturing a mountain.]
****

http://www.the3dstudio.com/tutorials.asp?id=118
[making and texturing a very nice tire.]
***

http://www.the3dstudio.com/tutorials.asp?id=80
[basics of compositing materials.]
****

http://www.bergen.org/AAST/Projects/3DSMaxTutorial/mapping_coordinates.html
[introduction to mapping coordinates.]
***

http://www.taffix.com/Tutorials/SwimPool/index.htm
[A swimming pool material.]
***

http://www.the3dstudio.com/tutorials.asp?id=126
[some tips for making organic materials.]
****

http://www.bergen.org/AAST/Projects/3DSMaxTutorial/materials_info.html
[material tips for begginers.]
***

http://www.taffix.com/Tutorials/Undersea/index.htm
[the making of different underwater effects.]
****

http://www.the3dstudio.com/tutorials.asp?id=52
[the "polished wood" look]
***

http://www.the3dstudio.com/tutorials.asp?id=122
[silk material.]
****

http://www.rethinkfx.com/tutorials/texture.htm
[realistic texturing... Nice dream-house =D ]
*****

http://www.3dcafe.com/asp/tutorials/max/alphamaps/alphamaps.asp
[Mapping without using an UVW modifier.]
***

http://www.planetquake.com/q3empire/data/tutorials/modeling/skinning/skinning.htm
["One way of skining a model". A very nice tutorial about skining.]
****

http://www1.linkclub.or.jp/%7Einosuke/html/neta12_e.html
[mixing two maps with a falloff mask.]
***

http://hem.passagen.se/kareola/tut/drops/drops.htm
[droplets on a surface, as the material.]
***

http://www.the3dstudio.com/tutorials.asp?id=114
[morphing materials can be usefull for making
***

http://www.the3dstudio.com/tutorials.asp?id=41
[A metalic surface that works very good onto text.]
***

http://www.the3dstudio.com/tutorials.asp?id=57
[a realistic ocean surface.]
****

http://www.the3dstudio.com/tutorials.asp?id=109
[the way of making the ground to be of background color, except display shadows.]
****

http://www.3dluvr.com/content/artz/3dsmax/std/magma.php
[lava... Cool!.. I meant "hot".]
****

http://perso.wanadoo.fr/3d/tutorials/mapface/mapface.html
[head texturing with a photo.]
***

http://max3d.3dluvr.com/tutorials/mplant/
[Modeling a house-plant and setting it up for animation.]
****

http://www.3dlinks.com/tutorials/max/max_tutorials.cfm?tutorial=apple
[a photorealistic [Yeah sure... heh] apple by only usin procedural textures.]
***

http://www.3dcafe.com/asp/tutorials/max/texturing/texturing.asp
[texturing landscapes.]
***

http://perso.wanadoo.fr/3d/tutorials/lespaul/sunburst.htm
[Sunburst guitar texture.]
***

http://www.geocities.com/ribok7/halfwire.html
[Half wireframe rendering with 3DsMax and PS.]
****

http://www.3dstation.net/Tutoriaux/php/tut_face01.htm
[Texturing a face. An extrememly good tutorial, but it's written in french...]
****

http://www.3dcafe.com/asp/tutorials/max/glassmaterial/glassmaterial.asp
[A good glass material.]
**

http://www.3dcafe.com/asp/tutorials/max/proceduraltextures/proceduraltextures.asp
[yay! Procedurals! =P]
***

http://www.planetquake.com/polycount/resources/general/tutorials/NURBS-mapping/Nurbs-mapping.shtml
[NURBS mapping.]
***

http://www.3dluvr.com/content/artz/3dsmax/std/multiuvw.php
[multiple UVW mapping]
****

http://www.3dluvr.com/content/artz/3dsmax/std/flatwater.php
[making flat water.]
***

http://hjem.get2net.dk/Gollum_Graphix/gollum/advtutwatermat.htm
[making raytrace water.]
***

http://www.3dluvr.com/content/artz/3dsmax/std/decal.php
[decals...]
***

http://www.cglearn.com/tutorials/max3/11_materials_still_life_pt_1.html
[the first steps for making materials.]
***

http://www.saunalahti.fi/ops/tutorial/landscape/landscape.htm
[Making a simple landscape. Good one.]
****

http://www.cglearn.com/tutorials/max3/12_sub_object_materials_still_life_pt_2.html
[using sub-object materials]
***

http://www.cglearn.com/tutorials/max3/13_mapping_coords_still_life_part_3.html
[mapping coords.]
***

http://www.3dtotal.com/ffa/tutorials/max/metal_surfaces/lotsmetal.asp
[a fast tutorial... But usefull tips about making metals.]
****

http://www.3dtotal.com/ffa/tutorials/photoshop/worn_metal/metal.asp
[ughhh... lots of work, but nice results.]
****

insect666
09-22-2002, 03:59 PM
LIGHTING

http://www.geocities.com/pixelmagic2002/Page1.html
[An awesome GI tutorial! Worth checking out even for advanced artists.]
***** +

http://www.3d-worxx.de/tutorials/lighting.html
[A set of lighting tips. Very good explanations.]
*****

http://www.computerarts.co.uk/tutorials/type/stage2.asp?id=28601&stage=5&page=0
[Lighting without using lights... Stupid?.. no.]
*****

http://www.the3dstudio.com/tutorials.asp?id=7
[radiosity tutorial. Essential.]
***

http://www.neilblevins.com/cg_education/projector_lights/projector_lights.htm
[Projection maps for making a forest scene.]
*****

http://www.nawyecky.com/tuts/tut-gi.htm
[Another good GI tutorial.]
*****

http://www.the3dstudio.com/tutorials.asp?id=121
[soft shadows (GI again). A very full of examples tutorial.]
****

http://www.3dlight.com/page-lighting.htm
[matching lighting in compositing.]
****

http://www.3dtotal.com/team/Tutorials/Jenns3pt_tut/3ptlighting.asp
[Three point lighting setup... Or so called "modeling with light".]
*****

http://www.3d-worxx.de/tutorials/lighting.html
[Some basic explanation of lighting.]
****

http://www.computerarts.co.uk/tutorials/type/stage2.asp?id=28601&stage=2&page=0
[Some research on a spotlight's anatomy...]
****

http://www.the3dstudio.com/tutorials.asp?id=97
[faking sunlight.]
***

http://www.computerarts.co.uk/tutorials/type/stage2.asp?id=28031&stage=5&page=0
[using negative light.]
****

http://www.computerarts.co.uk/tutorials/type/stage2.asp?id=28601&stage=3&page=0
[Selecting which lights should affect diffuse, which ambien, which specular...]
****

http://www.taffix.com/Tutorials/Lighting/light03.htm
[Some explanation about painting with light.]
****

http://www.3dlight.com/page-softlights.htm
[This one's very usefull for making realistic lighting.]
****

http://www.computerarts.co.uk/tutorials/type/stage2.asp?id=28601&stage=4&page=0
[The light's Including/excluding list.]
****

http://www.maxhelp.com/content/tutorials/smoky/smoky.htm
[some practice with volume lights.]
***

http://www.3dcafe.com/asp/tutorials/max/volume/volume.asp
[some more basic practice with volume lights.]
***

http://www.3dtotal.com/team/Tutorials/Jenns3pt_tut/3ptlighting.asp
[I like this one... It makes your characters look much better.]
****

http://interneteye3d.com/Tutorials/2001/oct/3DSCAL/default.asp
[the usual way of doing area lights in Max.]
****

http://www.3dtotal.com/ffa/tutorials/max/striplight/striplight.asp
[VERY usefull! may be used instead of a softlight, but that's not easy to apply to animatuions.]
***** +

ANIMATION

http://www.maxhelp.com/content/tutorials/hiding/hiding.htm
[Hiding objects in an animation... Believe me! That's a puzzle if you don't know how.]
****

http://www.3dm-mc.com/tutorials/carving/
[woodcarving. A very useful trick.]
***

http://www.angelfire.com/fl5/jcmiller/Acell.htm
[A very quik tutorial about acceleratio9n and deceleration.]
***

http://www.3dspline.com/boom-box.htm
[Yay! A subwoofer animation! =)]
****

http://max3d.3dluvr.com/tutorials/achain/
[chain animation with Dynamics in Max.]
***

http://www.the3dstudio.com/tutorials.asp?id=24
[How to switch multiple cammeras during an animation.]
****

http://www.the3dstudio.com/tutorials.asp?id=11
[A tutorial about motion capture.]
***

http://www.anticz.com/animatio.htm
[Some very good tips about making good animation.]
****

http://www.anticz.com/eularqua.htm
[Some kind of gimbal lock and why it occures.]
***

http://www.anticz.com/morphy.htm
[prograssive morphing for animations.]
****

http://www.computerarts.co.uk/tutorials/type/stage2.asp?id=26086&stage=3&page=0
[making a muti-joined model for animation.]
***

http://www.anticz.com/puppets.htm
[using puppets for 3D animation.]
***

http://www.the3dstudio.com/tutorials.asp?id=1
[Some dynamics to liven your scenes.]
***

http://www.maxhelp.com/content/tutorials/liquid/liquid.htm
[liquid moving in a glass... A bit of realism in you animations won't mess them up.]
***

http://interneteye3d.com/Tutorials/2001/August/3DSABPages/default.asp
[Animated book pages. Simple tutorial.]
***

http://www.3dm-mc.com/tutorials/auto/
[Animating a realistic car motion in turns.]
****

http://www.computerarts.co.uk/tutorials/type/stage2.asp?id=26086&stage=3&page=0
[Quikly animating a snake... but the snake kinda reminds me of something else =P.]
****

http://www.3dcafe.com/asp/tutorials/max/dragonwing/dragonwing.asp
[I used it for my dragon.]
****

http://www.cglearn.com/tutorials/max3/01_local_coordinates_teapot.html
[usefull for starting animators.]
****

http://www.cglearn.com/tutorials/max3/10_robot.html
[Acctually I prefer IK.]
***

http://www.cglearn.com/tutorials/max3/06_function_curves_ball_part_2.html
[Using function curves is a bit easier sometimes.]
****

http://interneteye3d.com/Tutorials/2001/June/3DSPDGVine/default.asp
[making a vine grow with PathDeform.]
****

http://www.3dcafe.com/asp/tutorials/max/characteranimation/characteranimation.asp
[a walk cycle.]
***

http://www.geocities.com/SiliconValley/Lakes/2057/dolphin.html
[SpaceWarps have a lot of uses.]
***

http://www.webreference.com/3d/lesson97/
[a few helpfull tips about IK.]
***

http://www.webreference.com/3d/lesson98/
[heh... this guy's chattering about who knows what in all of his tutorials.]
***

http://www.comet-cartoons.com/toons/3ddocs/lipsync/lipsync.html
[a lipSync tutorial.]
****

http://www.webreference.com/3d/lesson96/
[a few usefull tips, but the rest isn't that good.]
**

http://www.bergen.org/AAST/Projects/3DSMaxTutorial/keyframing.html
[For the animators.]
****

http://www.3dcafe.com/asp/tutorials/max/expeyes/expeyes.asp
[usefull.]
***

http://www.3dcafe.com/asp/tutorials/max/anchorfeet/anchorfeet.asp
[This one's for CharacterStudio.]
***

http://www.3dcafe.com/asp/tutorials/max/ikblend/ikblend.asp
[Another one for CS.]
***

http://www.rethinkfx.com/tutorials/ball.htm
[max script isn't that hard as I thought.]
****

http://www.3dcafe.com/asp/tutorials/max/cattrack/cattrack.asp
[this one's usefull sometimes.]
***

http://www.3dluvr.com/content/artz/3dsmax/std/advik1.php
[I hate Max's bones, but the tut isn't bad.]
****

http://www.3dtotal.com/ffa/tutorials/max/grass/grass1.asp
[There's a version of it on 3dluvr too. I luv this tutorial, very useful.]
****

insect666
09-22-2002, 04:05 PM
RENDERING & EFFECTS

http://www.3dluvr.com/content/artz/3dsmax/std/ltr1.php
[lighting, texturing and rendering... All in one.]
*****

http://www.nawyecky.com/tuts/tut-glow.htm
[adding some specific atmosphere to your rendering with this effect. ] [ Not 3D! ]
****

http://www.3dluvr.com/content/artz/3dsmax/std/sim-dof.php
[DOF in Max with the help of PS.]
****

http://www.neilblevins.com/cg_education/water_fire_smoke/water_fire_smoke.htm
[Water and smoke effects.]
****

http://www.computerarts.co.uk/tutorials/type/tutorial.asp?id=32425
[Photrealism! That sweet word =) ]
*****

http://www.3dluvr.com/content/artz/3dsmax/std/combustion.php
[How to use combustion.]
***

http://www.lightrays.de/html/tutorials/raytracing/raytrace_tut_eng.htm
[Optimizing raytracing.]
****

http://www.neilblevins.com/cg_education/greens/greens.htm
[Variety in one color...]
****

http://www.neilblevins.com/cg_education/faking_bokeh/faking_bokeh.htm
[faking bokeh. Sounds hard...]
*****

http://www.neilblevins.com/cg_education/specular_bloom/specular_bloom.htm
[specular glow, to add realism.]
*****

http://www.voidix.com/wireframe.html
[How to make a nice wireframe render.]
***

http://www.3dm-mc.com/tutorials/flash/
[electricity...]
***

http://www.computerarts.co.uk/tutorials/type/stage2.asp?id=28031&stage=7&page=0
[making your render look great in a postprocessing app.]
****

http://www.3dluvr.com/content/artz/3dsmax/std/fakehlight.php
[window shaped highlights on an object. Looks good.]
*****

http://www.the3dstudio.com/tutorials.asp?id=47
[expressions for controling light intensity and more...]
***

http://www.the3dstudio.com/tutorials.asp?id=81
[making clouds with combustion.]
***

http://www.the3dstudio.com/tutorials.asp?id=117
[making a big nuclear booooooom...]
***

http://www.lightrays.de/html/tutorials/caustics/caustics_tut_eng.htm
[Faking caustics with raytrace-shadows... Very nice results.]
*****

http://www.the3dstudio.com/tutorials.asp?id=71
[A few tips about making an interesting pic.]
****

http://www.the3dstudio.com/tutorials.asp?id=101
[how to engrave text without using a fancy plugin.]
****

http://maxfreek2.tripod.com/Tutorials/Tut04.htm
[Making a galaxy with particle systems.]
***

http://www.3dm-mc.com/tutorials/smoke/
[A smoke from a cigarette... My fav! [I don't smoke... I mean the smoke effect.]
*****

http://www.the3dstudio.com/tutorials.asp?id=73
[another way of making a cigarret smoke.]
****

http://www.3dluvr.com/content/artz/3dsmax/std/smokin1.php
[basic smoke.]
****

http://www.3dm-mc.com/tutorials/hulldamage/
[Hull damage... Boom =] ]
****

http://www.3dm-mc.com/tutorials/steam/
[creating simple steam... Not too realistic, but will do when you don't have any other ideas.]
***

http://max3d.3dluvr.com/tutorials/n2dfire/
[Makin 2D fire in the scene for speeding-up the rendering.]
***

http://www.3dluvr.com/content/artz/3dsmax/std/smokin2.php
[a bit more smoke.]
****

http://www.3dm-mc.com/tutorials/explore2/
[A very nice explosion with particles and combustion.]
****

http://www.3dm-mc.com/tutorials/explore/
[An explosion in space.]
****

http://www.3dm-mc.com/tutorials/fireball/
[Burn whatever you like with this tutorial.]
****

http://www.3dluvr.com/content/artz/3dsmax/std/smokin3.php
[Something for advanced.]
****

http://www.3dcafe.com/asp/tutorials/max/videopost/videopost.asp
[an introduction to videopost.]
***

http://www.ruku.com/glow.html
[Glow effect for begginers.]
***

http://www.3dluvr.com/content/artz/3dsmax/std/splat.php
[Splat!!!...]
***

http://www.3dcafe.com/asp/tutorials/max/rocketengine/rocketengine.asp
[creating rocket engine flames, by using particles systems.]
***

http://www.3dluvr.com/content/artz/3dsmax/std/realwater.php
[ok, nice for sea scenes.]
****

http://www.angelfire.com/la/startfromhere/tutorials11.html
[making realistic clouds.]
***

http://www.reel3d.freewire.co.uk/toots/advanced/lighter/lighter.htm
[easier than I thought]
***

http://www.3dtotal.com/ffa/tutorials/max/cel_shade_tut/cel_shading_tut_main.asp
[that stupid cartoonish look... =) ]
***

http://www.3dluvr.com/content/artz/3dsmax/std/cel1c.php
http://www.3dluvr.com/content/artz/3dsmax/std/cel2c.php
[Two tutorials for achieving cell shading.]
****

http://www.3dluvr.com/content/artz/3dsmax/std/asteroid.php
[making an asteroid.]
***

http://max3d.3dluvr.com/tutorials/mcaustics/index.html
[A good tutorial about faking caustics.]
****

http://www.3dcafe.com/asp/tutorials/max/fairydust/fairydust.asp
[oh joy! It's sparkling! :)]
***

http://www.3dcafe.com/asp/tutorials/max/sparks/sparks.asp
[Even more sparkles! :)]
***

http://www.3dcafe.com/asp/tutorials/max/groundfog/groundfog.asp
[shows how to use fog.]
***

COMPOSITING

http://www.3dcafe.com/asp/tutorials/max/cameramatching/cameramatching.asp
[Usefull if you want to add 3D to a video.]
***

http://www.3dluvr.com/content/artz/3dsmax/std/givedepth.php
[usefull trick]
****

http://www.3dluvr.com/content/artz/3dsmax/std/pyrotechnics.php
[boom!]
***

http://www.3dluvr.com/content/artz/3dsmax/std/advdigcomp.php
[advanced compositing.]
****

http://www.3dluvr.com/content/artz/3dsmax/std/moa.php
[Lol! Use this tut if you have a photo of your grandmaa and want to blow her up.]
***

MISC.

http://www.3rddimensiontutorials.com/Splash%20Screen.html
[How to make a CUSTOM plash screen for max.]
*****

http://home.nordwest.net/Adger/tips.html
[89 tips'n'tricks.]
****

http://www.3dgate.com/techniques/2001/010904/0904seeing.html
[Every 3D artist has to have that art of seeing... This tutorial is to develop this skill.]
*****

http://www.3dluvr.com/siggi/tutorials/expressions/expr.html
[MaxScript again. Very usefull if you're doing a car animation.]
****

http://www.computerarts.co.uk/tutorials/type/tutorial.asp?id=30132
[Different camera techniques to liven your shots a bit.]
*****

http://www.computerarts.co.uk/tutorials/type/tutorial.asp?id=23082
[A set of tutorials for making photorealistic eyes.]
*****

http://www.discreet.com/support/max/faq/answer.php3?prod=dddstudio&id=465
[Rendering extremly big images... "Error creating bitmap" message shows up - what to do.]
***

http://www.dform.com/inquiry/tutorials/3dsmax/
[How to use (export) VRML in Max.]
***

http://www.computerarts.co.uk/tutorials/type/tutorial.asp?id=30328
[a quick view on max4's functions.]
****

http://www.computerarts.co.uk/tutorials/type/tutorial.asp?id=22544
[a set of tutorials for working with 3D text & text effects.]
****

http://max3d.3dluvr.com/tutorials/slearning/
[the basics of MaxScript.]
****

http://kryten.infaze.com.au/%7Eviper/max/maxtutorial.html
[How to set up reference pics in viewports.]
****

http://www.computerarts.co.uk/tutorials/type/tutorial.asp?id=20491
[A set of tutorials that shows you how to make a 3D monster... modeling and texturing.]
****

http://3dmax.8k.com/tutorials/Tut1/tutorial.html
[A usefulll way of speeding-up the viewport updates on slower comps.]
***

http://www.nawyecky.com/tuts/tut-vvp.htm
[Virtual viewport instead of multiple viewport pans and zooms when aligning objects.]
****

http://3dworld.3dark.com/tutorial/3d/index.htm
[A flash tutorial for begginers, telling what is what.]
****

http://www.computerarts.co.uk/tutorials/type/tutorial.asp?id=21544
[a set of tutorials for using IK.]
****

http://www.computerarts.co.uk/tutorials/type/tutorial.asp?id=20809
[A set of tutorials for realistic modeling.]
****

http://www.3dgate.com/techniques/2001/010625/0625hajba.html
[High pass filter for creating tiling textures.]
****

http://www.3dcafe.com/asp/tutorials/max/modelingtemplates/modelingtemplates.asp
[applying backgrounds to viewports and modeling according to them.]
****

http://www.computerarts.co.uk/tutorials/type/tutorial.asp?id=20513
[A great set of tutorials for 3D lighting and texturing a scene.]
*****

http://www.bergen.org/AAST/Projects/3DSMaxTutorial/instancing.html
[ok... this one's for begginers that don't know what's the difference between an instance, a copy, and a reference.]
****

visualboo
09-23-2002, 12:17 AM
:eek: :surprised

derelict
09-23-2002, 01:27 AM
All hail the insect! All hail the insect!!:beer:

May the insect be with you insect666!!!:thumbsup:

Taoizm
09-23-2002, 02:02 PM
WOW, so many.... I'm working on getting them put into a master list. Curse this "keep it organized" stuff. :D

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