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digitalBIZ
09-15-2002, 07:43 PM
hi guys, if you agree to me. send your nice C4D scenes for Download.
I think this usefull for all( Sender and Resiver)

so Harry Up :bounce: :thumbsup:

Grey
09-15-2002, 07:48 PM
I beg your pardon?

digitalBIZ
09-15-2002, 08:09 PM
dont anybody to send your nice scene for cinema4D user.!
OK. so I must send them:eek:
please wait for my Free scene( but I dont know thats beutiful)!!!:D

say-g
09-16-2002, 04:47 AM
engrish pls :surprised

LucentDreams
09-16-2002, 04:52 AM
What kind of scenes are you looking to share, I am understanding wehat you are saying, but your are too vague as to what kinds of scenes. I have a million and one scenes, but very few would I ever share or even be allowed to for that matter, many are NDA, and many others are my own personal sorta NDA with either myself or clients I have freelanced for.

WHat type pf scenes are you loking for?

STRAT
09-16-2002, 08:38 AM
there are a couple of my scences here. just scroll down to the STRAT section.

http://www.cgarchitect.com/challenge/challenge2.asp

LucentDreams
09-16-2002, 08:46 AM
Beautiful work Strat, I really like Strat10, thats a really convincing render, overall I ahve to say I like the lightscape render from the artist below you most, mainly cause of the grunginess of it, adding a real good sense of realism. But yours are very high quality renders fantastic stuff.

STRAT
09-16-2002, 09:25 AM
cheers m8y

i must admit, lightscape imho IS still the best most realistic renderer there is!

i enjoy using C4D, but it dont do the most photoreal imagery i've ever seen. close, but not the best.

neilyb
09-16-2002, 09:27 AM
Yeh, thanks for the links. Have to agree with Kai though, the image below has a definate grunginess which adds to the realism!

Do we know what DigitalBIZ wants yet?

STRAT
09-16-2002, 09:38 AM
TAKA's image does, yes, but i think maybe he's slightly veered from the original competition brief and turned it more into a texture excercise rather than a lighting excersice. Never mind, he seems to be getting the votes:)

ThirdEye
09-16-2002, 09:45 AM
Originally posted by STRAT
cheers m8y

i must admit, lightscape imho IS still the best most realistic renderer there is!

i enjoy using C4D, but it dont do the most photoreal imagery i've ever seen. close, but not the best.


Lightscape is a pure radiosity, quite different from C4D's GI. I don't think there are so many differences between Ls' pics and yours. Good work anyway STRAT, it's really fantastic! :applause:

Grey
09-16-2002, 02:11 PM
<----thought Strat 2 was the most photoreal.

michaeli
09-16-2002, 02:27 PM
Originally posted by ThirdEye_01
Lightscape is a pure radiosity, quite different from C4D's GI. I don't think there are so many differences between Ls' pics and yours. Good work anyway STRAT, it's really fantastic! :applause:

ThirdEye_01, can you tell more on what is the different between C4D's GI and lightscape's radiosity?

ThirdEye
09-16-2002, 04:23 PM
Radiosity (VIZ4, Lightscape, Max5 radiosity): the photon calculation starts from the lights like in real life. Photons start from light sources and bounce on the surfaces of the scene. Radiosity is very good for interior scenes and has to be calculated only once since it's not view dependent. Real parameters can be input (for example there are a lot of Lightscape libraries with real lamps, materials...)

Global Illumination (Max5 light-tracer, C4D 7+, Lightwave 6+, Arnold, Brazil rs, Mental Ray, Entropy, Renderman 11, BMRT, Universe, VRay, finalRender...): these are all variations of the standard Montecarlo method. Photons (the stochastic samples of C4D) start from camera (like raytracing method) and bounce on the surfaces of the scene (diffuse depth). GI is very good for exteriors too but does not allow real inputs.

Hope it's all correct and it can help you. :)

michaeli
09-16-2002, 04:32 PM
Thanks very much. Does it means lightscapes are good for interior scenes and C4Ds are good for exterior scenes?

ThirdEye
09-16-2002, 04:37 PM
Using Lightscape is very difficult to obtain good exterior scenes. C4D is very good for exterior but for interiors too. The problem is that you can't use real lamps or real material parameters like in Lightscape, you have to play with settings to obtain results like STRATS'.

michaeli
09-16-2002, 04:55 PM
Thanks!:beer:

LucentDreams
09-16-2002, 05:29 PM
lightscape has amazing control over the lights and such. But if you want the GI to have the same quality as Radiosity, then set your strength to 100, you accuracy to 100 and keep you samples extremely high. Problems is true radiosity is quite slow, where the Montecarloi system is now usable for things like animation even. Thats one thing that has impressed many people about max5 though is the fact that both are available which isn't offered by too many apps or standalone renderers for that matter.

Per-Anders
09-16-2002, 05:48 PM
hmmm... shame you can't turn it on and off for certain objects as you can in lightwave. maybe in v8. then again perhaps i'm just getting really lazy for not compositing... although i know it does speed up some things when you only need one object to be getting gi/radiosity.

STRAT
09-16-2002, 06:12 PM
mdme_sadie - you can turn radiosity/gi off/on for individual objects. just use render tags :)

Per-Anders
09-16-2002, 06:29 PM
DOH! silly me hehe! should have thought of that before shootin my mouth off!

the only trouble with it though is that although it's not seen by the GI... it's still rendered as gi... which doesnt speed anything up really.

it would be nice if instead of that because it's working backwards you could just say, select the background, bake in the gi to that, then for the animation of some character just switch gi render off for the background, and still get the gi effects (primary) of the background on the character... hmm tyring to think of a way of explaining this... oh blah... i guess it's not that important. you can always lower the accuracy... it's just a shame that you can't lower the depth from the render tag, as i think that would probably be a little more useful in cutting down render time... or if it were a more reversed situation... sort of you could select both gi emit and gi recieve through the render tag.

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