View Full Version : Stealing From a Grocery Store
02-16-2005, 06:30 PM
Hi! thanks for checking out this post,
It's another LowMan practice concentrating on blending a walk to a run. I'm planning the final will have the grocery store model completed and a huge deli dude shaking a knife or his fist out the door yelling.
02-16-2005, 06:52 PM
first thing I noticed, is that when he takes off running,, his strides are just a wide as when he walks.. naturally when you run you stride can actually double..therefore you cover more distance and go faster..
02-16-2005, 08:47 PM
his strides are just a wide as when he walks.. naturally when you run you stride can actually double - WillieT
good point. Thanks William, hhmmm I'm suprised I didn't catch that considering how obvious it was.. changed it and it looks way more like a run! Anything else critiquable?
version 1.5 (http://members.twistedcg.com/mvogt/art/forums/cgtalk/grocery-robbery/grocery-robbery2.mov)
02-16-2005, 09:35 PM
glad to help looks much better,, maybe a bit more lean forward in the run to lead with the shoulders.
just a thought..
you should also have him turn his head, shoulders then torso a bit to the left between the second and third steps, to see whats behind the door, then return forward. Because you always want to check your 6 when your running from the law.
02-17-2005, 05:31 AM
Nice. I think the transition from walk to run could be a little better though. I feel like when he starts running, he should be moving further forward. He seems to stay in the same place for too long. Nothing too big, just an idea. I like the fact that he doesn't look back. Nice touch.
02-17-2006, 07:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.