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That Adrian Guy
09-15-2002, 05:55 PM
http://www.geocities.com/adranmor/texturehelp.txt

There she is... Anyway I still have a long way to go...but I thought I'd do her eyelashes soon... obviously I want to use alpha masked eye lashes, but the question is:

"Should I weld the eyelashes into flat polygons, or should I keep them as they are and just bring the two sides really close to each other."

It almost seems obvious but I want to know if anyone has tried eyelashes and how they made them work.

Thanks!
Adrian

PS... any advice for the colormap on the face?

kiwi
09-15-2002, 11:08 PM
I have never tried eyelashes before Adrian,but I think I would have them as part of the mesh itself {painted on} that way if you move the eyebrows everything else moves as well and you dont have a second movement to sort out as one follows the other :)



For the skin does it have some noise added?



Janine Pauke has some good color advice for skin you can find here bud :)

http://www.3dluvr.com/janine/



Stu.

That Adrian Guy
09-18-2002, 05:46 AM
Thanks for the link, Stu!

here's what I've managed to work up from the last post... I fixed the lips, got rid of the eyelashes (will add in some flat eyelashes...)

http://www.geocities.com/adranmor/texturehelp2.txt

Oh yeah... and lighting makes a huge deal! All this time I thought soft shadows were superior to hard shadows.. wadaya know!

neilyb
09-18-2002, 07:22 AM
Not tried this but adding Chanlum in the bump channel will give a nice fine texture. You could add this to any part of the face using proximal.....? Just a thought.

kiwi
09-18-2002, 10:22 AM
Skin looks good :thumbsup:



The tip of the nose still needs a little bit of work.Grab a mirror and examine your own nose and then compare what you see to your model :)



Stu.

That Adrian Guy
09-18-2002, 03:59 PM
Good call w/ the nose! I hardly noticed that!


Chanlum... he he he he... I love that plugin but I have no clue how it works! Which is obviously unfortunate on my behalf because I think it would look really good with this model.

Using Chanlum in the bump channel.. wow.. I wonder how that would look! (Like a furry carpet? he he he)

That Adrian Guy
09-19-2002, 10:34 PM
I'm having a pretty hard time getting Chanlum to work... Quite frankly, I haven't even quite figured out how to access it in C4D... I put it into C:\Program Files\C4D\Plugins ... other plugins work... but I don't know what I'm doing wrong with Chanlum.

Speaking of plugins... does anyone know what spacemouse does???

Thanks everyone!

Per-Anders
09-19-2002, 10:42 PM
well.... you know the model rocket on the launchpad with the extra long usb connection, which comes with c4d... you know there's this cavity in the capsule nosecone?...

actually i think it's for some third party cad type periferal called surprisingly enough the spacemouse, i think this is a link to one http://www.logicad3d.com/products/Plus.htm

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