SilentRage
02-16-2005, 12:12 PM
Can anyone help me with setting up shaders for a human eye?
What i'm trying to do right now is have the outter layer transparent,
using a sampler info node's facing ratio to make the outter layer less transparent and more reflective towards the glancing angles of the eye,
what i have problem with is actually doing it, any help with the process of setting that up or a link to a tutorial would be much appreciated.
EDIT:
after some more experimentations, i've found out a little more, but i'm not sure if I'm right, so it would be great if someone could confirm these findings.
i plugged facing ratio into transparency, and the result was the areas directly facing the camera are more transparent,
so if i wanted the reverse effect for reflectivity, i can just plug facing ratio into input 2 of a Multiply/Divide node, set input 1 as "1", and operation to divide, this way i get 1/facing ratio, which should make the areas directly facing the camera less reflective.
What i'm trying to do right now is have the outter layer transparent,
using a sampler info node's facing ratio to make the outter layer less transparent and more reflective towards the glancing angles of the eye,
what i have problem with is actually doing it, any help with the process of setting that up or a link to a tutorial would be much appreciated.
EDIT:
after some more experimentations, i've found out a little more, but i'm not sure if I'm right, so it would be great if someone could confirm these findings.
i plugged facing ratio into transparency, and the result was the areas directly facing the camera are more transparent,
so if i wanted the reverse effect for reflectivity, i can just plug facing ratio into input 2 of a Multiply/Divide node, set input 1 as "1", and operation to divide, this way i get 1/facing ratio, which should make the areas directly facing the camera less reflective.
