EverZen
02-16-2005, 10:23 AM
Hi Guys,
I have recieved some geometry from a friend who built the whole thing on a massive scale (1000000 mm high). I got the scene grouped it, and scaled the whole scene down to a reasonable size. (a few thousand mm) However, I have come to texturing, and when I apply the UVW maps they think that even small faces are millions of mm across. It has retained the original width information before scaling. I tried ungrouping everything, collasping everything to editable meshes and resetting tranformations and scales (all in max 6), but nothing has changed this subobject information of vast distances.
It is weird since if you tape measure the object it is 3000mm high, but one of its smallest faces requires a uvw map of over 1000000 by a 1000000 to cover it!!
Is there any way that I can reset this internal information so my uvw maps are usable!!! :)
Any help would be really really appreciated.
Take care,
EverZen
I have recieved some geometry from a friend who built the whole thing on a massive scale (1000000 mm high). I got the scene grouped it, and scaled the whole scene down to a reasonable size. (a few thousand mm) However, I have come to texturing, and when I apply the UVW maps they think that even small faces are millions of mm across. It has retained the original width information before scaling. I tried ungrouping everything, collasping everything to editable meshes and resetting tranformations and scales (all in max 6), but nothing has changed this subobject information of vast distances.
It is weird since if you tape measure the object it is 3000mm high, but one of its smallest faces requires a uvw map of over 1000000 by a 1000000 to cover it!!
Is there any way that I can reset this internal information so my uvw maps are usable!!! :)
Any help would be really really appreciated.
Take care,
EverZen
