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EverZen
02-16-2005, 10:23 AM
Hi Guys,

I have recieved some geometry from a friend who built the whole thing on a massive scale (1000000 mm high). I got the scene grouped it, and scaled the whole scene down to a reasonable size. (a few thousand mm) However, I have come to texturing, and when I apply the UVW maps they think that even small faces are millions of mm across. It has retained the original width information before scaling. I tried ungrouping everything, collasping everything to editable meshes and resetting tranformations and scales (all in max 6), but nothing has changed this subobject information of vast distances.

It is weird since if you tape measure the object it is 3000mm high, but one of its smallest faces requires a uvw map of over 1000000 by a 1000000 to cover it!!

Is there any way that I can reset this internal information so my uvw maps are usable!!! :)

Any help would be really really appreciated.

Take care,

EverZen

HCompston
02-16-2005, 11:42 AM
Try resetting XForm on the object. Make sure you save first as you cannot undo it.H

k2k
02-16-2005, 01:35 PM
rather than using scale tool give a try if not already done to the "Rescale World Units" utility...

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