pongball
02-16-2005, 08:37 AM
Hi everyone,
Firstly, if you need to see my Max version, PC hardware, etc, read my sig :thumbsup: !
Secondly, please assume I am a semi-noob to Brazil and it's definitions! Thirdly, I will describe what I have done so far, and what my situation is. Fourthly (and last), I will pose a series of questions, if you can answer them, great!
I am using Max 6.0 with Brazil r/s (assume it's the latest version). I have an interior kitchen scene setup (I have exported a .3ds model from a 3rd party modelling program). I have textured a few things in the scene, that's all fine and correct. My problem now is something very fundamental, and I know there is no "one" solution to interior lighting. I've scanned millions of threads, seen a lot of tutorials, however there are certain questions they cannot answer.
Assume in my room I have 4 walls, 1 ground plane, one ceiling. Two of the walls have one window opening each. For lighting, here is my setup: I have one Brazil Area light facing inwards (towards the inside of the room) for each window with shadows on. I made the Brazil area lights "renderable" so now I can see two bright white windows letting some light in, and the light casts shadows. There is no other light in the room, and I have turned on a Brazil "skylight" from the render dialogue. Since the ceiling plane interferes with the skylight's ability to cast light on the inside of the room, i have excluded the ceiling plane from illumination + shadows. AT THIS POINT: I know something is fundamentally wrong with my setup. I want to achieve a realistic interior look of the "skylight", however that darned ceiling gets in my way, and the render comes up looking like garbage!
At this point, my questions:
1. Are there any adjustments I should make on the 2 Brazil Area lights (that are at each window) in order to make them seem more "natural" ie. like sunlight?
2. Are there any other lights at this point i should add in this room (ie. an area omni? help me out here!) to make it seem natural?
3. If i want a volumetric type solution with sun rays filtering from each of the windows, how do I go about doing this (is it with the Atmospheres/effects?).
4. I know my lighting setup is fundamentally wrong (ie. I want the look of a g/i room with sun rays or just light filtering in from the windows. But i know that what I have done is wrong!). Help me fix it :) .
Thanks everyone!
Firstly, if you need to see my Max version, PC hardware, etc, read my sig :thumbsup: !
Secondly, please assume I am a semi-noob to Brazil and it's definitions! Thirdly, I will describe what I have done so far, and what my situation is. Fourthly (and last), I will pose a series of questions, if you can answer them, great!
I am using Max 6.0 with Brazil r/s (assume it's the latest version). I have an interior kitchen scene setup (I have exported a .3ds model from a 3rd party modelling program). I have textured a few things in the scene, that's all fine and correct. My problem now is something very fundamental, and I know there is no "one" solution to interior lighting. I've scanned millions of threads, seen a lot of tutorials, however there are certain questions they cannot answer.
Assume in my room I have 4 walls, 1 ground plane, one ceiling. Two of the walls have one window opening each. For lighting, here is my setup: I have one Brazil Area light facing inwards (towards the inside of the room) for each window with shadows on. I made the Brazil area lights "renderable" so now I can see two bright white windows letting some light in, and the light casts shadows. There is no other light in the room, and I have turned on a Brazil "skylight" from the render dialogue. Since the ceiling plane interferes with the skylight's ability to cast light on the inside of the room, i have excluded the ceiling plane from illumination + shadows. AT THIS POINT: I know something is fundamentally wrong with my setup. I want to achieve a realistic interior look of the "skylight", however that darned ceiling gets in my way, and the render comes up looking like garbage!
At this point, my questions:
1. Are there any adjustments I should make on the 2 Brazil Area lights (that are at each window) in order to make them seem more "natural" ie. like sunlight?
2. Are there any other lights at this point i should add in this room (ie. an area omni? help me out here!) to make it seem natural?
3. If i want a volumetric type solution with sun rays filtering from each of the windows, how do I go about doing this (is it with the Atmospheres/effects?).
4. I know my lighting setup is fundamentally wrong (ie. I want the look of a g/i room with sun rays or just light filtering in from the windows. But i know that what I have done is wrong!). Help me fix it :) .
Thanks everyone!
