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syzygy
02-16-2005, 08:33 AM
This is an interior scene of the international space station. Am trying to make it completely photrealistic. I've almost finished texturing it and have been staring at it for waay too long. Its gotten to the point where I can't "see" how to fix the errors. the renders are wide angle but most shots will be medium.

I would truly appreciate some feedback on what is killing the reality in the scene. There are some obvious errors (things not textured and please ignore the back door, I've managed to invert the mask in both renders ) but feel free to be as critical as you like. I'm hanging everything on it being photoreal so any ommission I've made is worth mentioning. Hook in, don't hold back.
Thanks

http://opax.swin.edu.au/~scottie/gi_test_2j.jpg


http://opax.swin.edu.au/~scottie/gi_test_2k.jpg

the reference (please note this obviously does not belong to me, I can't however find the original link on nasa so I am posting a smaller version of it):
http://opax.swin.edu.au/~scottie/small_photo.jpg


thanks

Russ

Creature
02-16-2005, 08:55 AM
That is looking great. At first glance I thought that your 3d images were the reference :D

syzygy
02-16-2005, 11:00 PM
thanks for the reply, I guess that it's a good thing you though it was the reference, kinda what I'm going for... :P

anything stand out as wrong?

Rei Ayanami
02-16-2005, 11:07 PM
Its very well modeled (as i see) but it just doesnt look quite right. I think the metals are all missing that little bit off gloss and reflections (go on, ray trace them). Also I think (personally) that the grain is a little too heavy, stuff for the ISS is supposed to be good (although...)

Prehaps its a little overlit too, there are almost no shadows, prehaps dimming it down a small ammount to give little shadows under(or laa) the handles should help bring everything together, looking a little spaced out (sorry!) at the moment. Good luck!

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