View Full Version : bones, motion mixer and a tequila scream in a pear tree
09-15-2002, 01:13 PM
hi guys and gals
just looking for a small bit of help if ye dont mind.
i have a simple scene with 1 character rigged and walkin with bones and keyframes. upon rendering it on one pc it coms up fine, but when i render it out split between 2 machines the bone movements are lost. i saved out the motions from mmixer to the network drive but still no joy.
am i doing something wrong? please help...
regards from cork, ireland
09-15-2002, 06:35 PM
This might help...
Check and see if your LWSN shortcuts are all pointing to the correct content diretory. I had this problem last week because I run with both 6.5b and 7.5 on the same machine. Consequently, I didn't change my orginal LWSN shortcuts to point to the new LWSN that came with 7.5.
If your on a PC, make sure when your run LWSN it says <Build 571> at the top. This way you know you are pointing to the correct LWSN's.
09-15-2002, 08:27 PM
thanks for the reply, but all what u said is fine and dandy. i can render fine over the 2 machines, but when i have bones and motion mixer it just doesnt work
09-15-2002, 08:55 PM
is the motion mixer being saved to a "common" drive for the screamernet?
Can both machines see motion mixer files with the same path?
09-16-2002, 04:57 AM
The manual says you have to "bake" the motions before you can use the scene over ScreamerNET. Save the baked scene out as a different name so you don't ruin your motion mixer scene. Once the scene is baked you can remove the motion mixer plugin.
01-13-2006, 05:00 PM
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