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View Full Version : C4D goes to R9.1


rendermania
02-14-2005, 05:15 PM
www.maxon.net

Byla
02-14-2005, 05:28 PM
Nice update and free.

ThirdEye
02-19-2005, 08:48 PM
Here's the list of new features, pretty good for a .1 free update imo

Updated plugin for After Effects 6.5
FBX import / export supports N-gons
VRML import / export supports N-gons
Wavefront import / export supports N-gons
3DS export can now handle discontinous points to generate UVs
Allplan 2005 XML Export
Apple Motion Export
Lightwave Importer now fully supports N-gons (additionally it replaces the LW hole bridges by real holes (LW does not support holes in N-gons)
Spacemouse plugin improvement
3 new camera rotation modes (via preset or modifier keys)
new HUD active options "always", "object", "parent", "child", "chain"
HUD cache (faster N-gon and Edge information)
Date / Time display in HUD (read only)
Latitude / Longitude display in HUD (read only)
Soft Selection preview and "restrict" option, Soft Selection also available in "move", "scale" and "rotate" modes
extended colordefinitions in preferences (N-Gon lines, front/back facing tinting, soft preview, HyperNURBS weights)
command "select visible only" can have a shortcut assigned (in the Command manager)
rotation circle can be scaled in viewport settings
Windows only: better Unicode support for all text display
Snaptool popup (Key: "p")
object axis always shown when in "axis" mode
Nulls have additional display type "sphere"
Noise selection popup
enhanced syntax coloring for C.O.F.F.E.E.
"connect" supports Normals-Tag
the following tools scale with the object size: "Bevel", "Extrude", "Matrix Extrude", "Smooth Shift", "Normal Move"
new HyperNURBS algorithm: Catmull-Clark (N-gons)
merged all 3 different HyperNURBS types in one object
"remove/retriangulate N-gons" now supports polygon selections
N-gon option in "Untriangulate"
N-gon support for "Optimize"
"Delete at Quads" option in Prefs dialog for pre-R9 behaviour when deleting polygons
N-gon option in "Close Polygon hole"
N-gon option in "Add Point"
N-gon option in cap generation of "ExtrudeNURBS", "SweepNURBS", "LatheNURBS"
Knife tool: improved hole management after a cut
Knife tool: support for cutting through / into holes
Tweak mode now also available in the following tools: "Add Point", "Close Polygon Hole", "Create Polygon", "Iron", "Slide"
Isoline Editing now also supported in the following tools: "Close Polygon Hole", "Stitch and Sew", "Bridge", "Loop Selection", "Ring Selection", "Fill Selection", "Outline Selection"
New "visible / invisible" options for "Weld", "Stitch and Sew"
"Weld" includes Point collapses with Shift- and Control-Modifier
improved handling when welding points within the same N-gon
option to toggle preview in "Magnet" and "Brush" modes
"Multi-Draw Spline" option in Preferences / Document to draw multiple freehand splines without re-selecting the tool
"Instance Object" is now created in the same position as the original
"Insert/Paste-Options" in Preferences/Document to define to insert-/paste-position in the hierarchy
3 new noises: "Fire", "Electric", "Gasous"
GI tree balancing faster rendering for complex GI scenes
new SubPolyDisplacement option "map resulting geometry" for clean projection of Displaced Surfaces
new C.O.F.F.E.E. routines "GetSnapTool", "SpecialEventAdd", "AllocTag", "AllocVariableTag", "AllocMaterial", "AllocShader", "AllocObject", "GetActiveBaseDraw", "GetRenderBaseDraw", "GetBaseDraw", "CallCommand", "GetCommandName", "IsCommandEnabled", "GetActiveObject", "GetActiveMaterial", "EventAdd", "GetActive"
Enhanced Syntax coloring (functions, classes, members, contants)
Enhanced C.O.F.F.E.E. syntax with '#' - operator
COFFEE Command Line Tool
Drag&Drop of Atribute Manager values in the Command Line
COFFEE now uses exactly the same integer constants like the C++ SDK
"Copy", "Paste", "Select All" in all C.O.F.F.E.E. editfields
string.xgr updated
Strongly enhanced SDK in various areas

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