View Full Version : New skin shader available
A.v.K. 02-14-2005, 01:19 PM Hello,
as some of you might still remember, I asked some of you to help me testing this new product. Well, it is done now and finally everyone seems to be happy with it :D
Many thanks to our betatesters:
Axel Ritter, Cosmic Bear, Jorge Arango and Kevin Banis.
So it's time to introduce our new skin shader, named "Vreel Skin". A multi layer channel shader for Cinema 4D V8.5 and V9. The perfect tool for all kinds of skin materials and much more. Because of it's multi layer structure, it opens up new ways to create anything from super realistic to special effect.
Take a look for yourself:
http://www.vreel-3d.de/plugins/VreelSkin/links.html
Beside other features it offers anisotrophy for highlights with falloff and gradient options, surface shading with "peach skin" effect and thin layer translucency. :eek:
We also have a special discount, if you already own Translucent Pro or Shader Pack 1. :thumbsup:
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marcom
02-14-2005, 01:33 PM
lol. i like the censored meg on your examples site... ;)
this is certainly a very interesting shader. got to have it... :)
cheers marcom
policarpo
02-14-2005, 01:35 PM
mmmmm....tastee bits of gross matter to render now...mmmm....nice work!
A.v.K.
02-14-2005, 01:39 PM
lol. i like the censored meg on your examples site... ;)
this is certainly a very interesting shader. got to have it... :)
cheers marcom
:D Thanks marcom!
A.v.K.
02-14-2005, 01:39 PM
mmmmm....tastee bits of gross matter to render now...mmmm....nice work!
Thanks policarpo :thumbsup:
Venkman
02-14-2005, 01:42 PM
Does this replace Translucent Pro? Should I buy both, or does the functionality of the new shader do everything Translucent pro did and more?
Looks sweet, great work!
rendermania
02-14-2005, 01:48 PM
The skin in the examples looks a lot more like wax or the soft plastic used for dolls than real skin. Maybe because there isn't an actual skin phototexture used. What does this shader do differently than the C4D material system allows for? The examples all look like stuff that can be done with multilayer materials already.
A.v.K.
02-14-2005, 02:01 PM
Does this replace Translucent Pro? Should I buy both, or does the functionality of the new shader do everything Translucent pro did and more?
Looks sweet, great work!
Both work very different, so it's hard to tell. Vreel Skin is able to calculate a realistic translucent effect, something the Translucent Pro can only fake. Beside this, Vreel Skin is not only about the translucent calculation. It also offers powerful specularity and surface shading.
On the other hand Translucent Pro includes a usefull shader for realistic transparency.
As we have this special discount, you can have both shaders for Euro 60,- or Vreel Skin alone for Euro 50,- so I would consider taking both as a better deal :)
marshalartist
02-14-2005, 02:01 PM
Looks great, I love the animations they get the idea across really well. I have sent my order :thumbsup:
A.v.K.
02-14-2005, 02:09 PM
The skin in the examples looks a lot more like wax or the soft plastic used for dolls than real skin. Maybe because there isn't an actual skin phototexture used. What does this shader do differently than the C4D material system allows for? The examples all look like stuff that can be done with multilayer materials already.
Hi rendermania,
maybe the translucent effect and the specularity is overdone a little bit in the examples, to show off these features. we just strated collecting smaple scenes, so we will add more in the future.
All of the skin examles just use simple color gradients, so using additional masks and other shaders/textures will increase the complexity of the surface by a great amount.
Maybe you will be able to get similar effects by building very complex shader trees/layers, but there is no other way to get this so easily and with such specialized controls.
Could you round a geometry by adding and shifting points and polygons? Sure, maybe, but why not use a bevel tool or the HyperNURBS and get it done faster. ;)
jddog
02-14-2005, 02:24 PM
lol. i like the censored meg on your examples site... ;)
It remeber me the 5th element's dress of Milla Jovovich... :love:
lol
jdd
A.v.K.
02-14-2005, 02:34 PM
It remeber me the 5th element's dress of Milla Jovovich... :love:
lol
jdd
lol
Jeah, maybe I add some red hair to make here complete :D
Venkman
02-14-2005, 03:29 PM
As we have this special discount, you can have both shaders for Euro 60,- or Vreel Skin alone for Euro 50,- so I would consider taking both as a better deal
If you must twist my arm like that, I guess I can swing it. Sounds delicious!
rendermania
02-14-2005, 04:06 PM
Mila, oh mila... yeah, she needs some red hair
Erik Heyninck
02-14-2005, 05:30 PM
9.1; a very useful square plugin and this...ihr göttliche Mächte! What's happening? Or is this Harry Potter part7, "A new hope"?
HAWK999
02-14-2005, 06:35 PM
Hi,
just tried the sample materials for the skin shader and some are asking for the "Grad Cell shader". Is it part of the Shader Pack?
Jean-Luc
Hi,
just tried the sample materials for the skin shader and some are asking for the "Grad Cell shader". Is it part of the Shader Pack?
Jean-Luc
You can get it here:
http://www.welter-4d.de/fplugs/freeplugins_de.html
Although I believe Arndt removed now all external plugins from the samples. Haven't checked myself yet. So far this shader rocks!
ritter
02-14-2005, 08:14 PM
Hi hawk
"asking for the "Grad Cell shader". Is it part of the Shader Pack?"
Sorry , thats my fault ! I thought i delete them all ...but I guess I miss some.
The Cellular Shader are free shaders from Michael Welter. I used them , but
it makes no sense to use them because not every user know them , sorry ! :banghead:
A.v.K.
02-14-2005, 09:31 PM
Hi hawk
"asking for the "Grad Cell shader". Is it part of the Shader Pack?"
Sorry , thats my fault ! I thought i delete them all ...but I guess I miss some.
The Cellular Shader are free shaders from Michael Welter. I used them , but
it makes no sense to use them because not every user know them , sorry ! :banghead:
Sorry. I should have double checked. I viewed all materials again and I hope that I found all of the non standard shaders. The new files are already up and can be downloaded. Sorry for any incenvenience this might have caused.
Beside this, the Cell shader is really worth looking at, especially as it's free :)
flingster
02-14-2005, 09:35 PM
cool you released it...
my order is in bud...
i got shader pack1 thats the light shader one isn't it?..and translucency pro i got...so should be in for a discount as it reads...let me know any problems bud...looking forward to breaking it..i'm on 8.5 for now...hopefully if maxon can get 9.1 installation sorted i should be moving to r9 sometime in the near future..seem to remember you saying shouldn't be an issue...but let me know if there is will ya...cheers..
:thumbsup:
HAWK999
02-14-2005, 09:42 PM
Hi,
no problem, got the cell shader and I'll be playing with your shader right now.
Thanks everyone
Jean-Luc
The Cellular Shader are free shaders from Michael Welter. I used them , but
it makes no sense to use them because not every user know them , sorry !
If not they ought to, next to spin poly, point collapse is absolutely essential to me.
Great work A.v.K. - your plugins have always been among the best avaiable for Cinema - photomatch is on my must have list and this skin shader looks to be next in line. I'm taking a hard look at my bank account and thinking....thinking.....
A.v.K.
02-14-2005, 09:58 PM
cool you released it...
my order is in bud...
i got shader pack1 thats the light shader one isn't it?..and translucency pro i got...so should be in for a discount as it reads...let me know any problems bud...looking forward to breaking it..i'm on 8.5 for now...hopefully if maxon can get 9.1 installation sorted i should be moving to r9 sometime in the near future..seem to remember you saying shouldn't be an issue...but let me know if there is will ya...cheers..
:thumbsup:
Hi Flingster,
V 8.5 or V9 doesn't make a difference with this shader. Just the new Sub Polygon Displacement is quite a nice feature that will be missed in V8.5 materials. Epecially when you work with ZBrush :)
As all of our plugins work without a registration key, you don't have to worry about serial or any keycode changes while updating C4D.
Enjoy Vreel Skin! :thumbsup:
A.v.K.
02-14-2005, 10:04 PM
If not they ought to, next to spin poly, point collapse is absolutely essential to me.
Great work A.v.K. - your plugins have always been among the best avaiable for Cinema - photomatch is on my must have list and this skin shader looks to be next in line. I'm taking a hard look at my bank account and thinking....thinking.....
Thanks noen, my pleasure.
After the Vreel Skin release dust has settled, I will think about what's next on my to do list. PhotoMatch and WeightLifter have both room to grow and have high priorities...
HAWK999
02-14-2005, 10:06 PM
HI AVK,
no worries,I got the cell shader and I'm off playing with your new skin shader
Thanks everyone,
Jean-Luc
flingster
02-14-2005, 10:10 PM
Hi Flingster,
V 8.5 or V9 doesn't make a difference with this shader. Just the new Sub Polygon Displacement is quite a nice feature that will be missed in V8.5 materials. Epecially when you work with ZBrush :)
As all of our plugins work without a registration key, you don't have to worry about serial or any keycode changes while updating C4D.
Enjoy Vreel Skin! :thumbsup:
now that was quick delivery...cheers bud.
zb huh...well r9 is not than long way i think for me to be fair...
any deals/offers maxon let me know...hint...hint...hehheh.
thanks again...i'll post any funky results i get...looking forward to using/abusing it over the next few months.
A.v.K.
02-15-2005, 10:29 AM
Hello,
just wanted to let you know that I just uploaded additional skin presets to give you a quick start with Vreel Skin. You can download them from the well known info site:
Vreel Skin Infos (http://www.vreel-3d.de/plugins/VreelSkin/links.html)
eMeisel
02-15-2005, 11:29 AM
Hi Arndt,
I can't find a link on your homepage, where I can buy both plugins: Translucenct Pro + Vreel Skin for 60 Euros.
Best regards
EMI
A.v.K.
02-15-2005, 11:37 AM
Hi Arndt,
I can't find a link on your homepage, where I can buy both plugins: Translucenct Pro + Vreel Skin for 60 Euros.
Best regards
EMI
Hi EMI,
just order both within a reasonable timeframe (let's say half an hour or so) so I get both payment confirmations within that timeframe. That makes it easier for me to sort them out and to see that they belong together. So there is no extra link for this, just order both plugins separately.
Ric535
02-15-2005, 12:36 PM
whats the render hit like for this shader?
AdamT
02-15-2005, 12:38 PM
It's quite fast for what it does. Compared to the built-in SSS? Maybe 20x faster.
flingster
02-15-2005, 02:46 PM
It's quite fast for what it does. Compared to the built-in SSS? Maybe 20x faster.
not sure about this...but never understood really why SSS native is so slow compared to things like translucency...tended never to use it really...which is a bit of a pity really but there you go.
is this shader faster or slower than translucency pro?
and
Does it require more memory...not sure what memory situation is with translucency/sss though?
bobtronic
02-15-2005, 03:11 PM
...but never understood really why SSS native is so slow compared to things like translucency...
I am afraid its with almost every SSS shader. You have much random sampling and tracing.
I guess its the same thing what makes Ambient Occlusion and Radiosity so slow.
Bob
A.v.K.
02-15-2005, 05:38 PM
is this shader faster or slower than translucency pro?
and
Does it require more memory...not sure what memory situation is with translucency/sss though?
It depends on your settings and the number of lights and samples you use. To optimize the renderspedd, try to use as less lights as possible to light the object with the skin material. If you need additional light for other objects, exclude the skin object in their settings.
"True Depth" mode takes the longest time for calculation, so concentrate on the blur settings there. A Layer of 1-2 and Samples between 2 and 4 are perfect most of the time. Only use higher settings in extreme closeup situations. As all parameters are animatable, you can change these settings during animation.
There should be close to no influence to the used RAM compared to the use of any other shader. No complex data is stored by the shader during rendering.
A.v.K.
02-16-2005, 02:37 PM
Beside the surface shading also smaller details such as the hair on the skin gets important when aiming at realistic renderings.
If you own Storm Tracer and/or Shave and a Haircut beside Vreel Skin, I have something for you.
On the Vreel Skin Info page (http://www.vreel-3d.de/plugins/VreelSkin/links.html) you can now find three base setups for such hair effects. Enjoy. :thumbsup:
http://www.vreel-3d.de/plugins/VreelSkin/Arm_Hair.jpg
bobtronic
02-16-2005, 03:06 PM
Arndt, that looks pretty cool if you ask me. Really add alot to realistic look.
Bob
marshalartist
02-16-2005, 03:09 PM
Wow! they look great, it would be interesting to see what effect the Paranormal fur shader would have in combination with those images, it should be good for pours and could give you the illusion of hair staight on. :thumbsup:
Peter
A.v.K.
02-16-2005, 04:46 PM
Wow! they look great, it would be interesting to see what effect the Paranormal fur shader would have in combination with those images, it should be good for pours and could give you the illusion of hair staight on. :thumbsup:
Peter
Hi Peter,
yes, that would be very interesting. Unfortunately I don't have it here, so maybe someone owning both Paranormal Furry and Vreel Skin could post some tests...?
Erik Heyninck
02-16-2005, 05:22 PM
I've been reading the manual. The style is the same as with Translucentpro and Shader pack. Most of it is a question of attentive reading as everything is thoroughly explained.
Some details are not clear for me and because Arndt visits this thread, I thought I might ask the question here so that perhaps someone else can also benefit from the answer. In case everyone does understand it, then, well, you know I need time to grasp things.
Here we go:
I don't grasp the example with the hemisphere that you use to explain backside sampling.
Hope you don't mind me quoting?
"Imagine that all taken light samples are placed on the surface of a virtual hemisphere."
This is OK.
"The centre of that hemisphere is placed below the rendered surface polygon"
Do you mean that for every polygon in the object a virtual hemisphere is created with its centre on the same "line" of the polygon's normal and a bit to the backside of the polygon? (behind it)?
If I grasp this, the next phrase will probably be clear also:
""The distance between that hemisphere and the backside of the polygon is the "Inner Offset"."
Apart from that, it is a very impressive shader, extremely sensitive to he many options and settings. Something that invites experimenting.
Right. Now to that page of yours...and thanks for explaining.
A.v.K.
02-16-2005, 06:06 PM
Hi Erik,
I try to explain:
"The centre of that hemisphere is placed below the rendered surface polygon"
Do you mean that for every polygon in the object a virtual hemisphere is created with its centre on the same "line" of the polygon's normal and a bit to the backside of the polygon? (behind it)?
If I grasp this, the next phrase will probably be clear also:
""The distance between that hemisphere and the backside of the polygon is the "Inner Offset"."
While rendering, Cinema 4D asks the shader for a color for every pixel. The shader reads out the smoothed surface normal of that pixel and the position in 3D space. The shader than places the (virtual) hemisphere behind the pixel and therefore behind the polygon. So you assume right about the placement, though it's not only the surface normal, but the smoothed normal, which is - most of the time - different for every rendered pixel on the surface of the polygon.
Speaking math here, you can specify the position of the hemisphere center as "p-Inner Offset*bumpn", using "p" as global position of the rendered pixel and "bumpn" as the bumped and smoothed normal vector.
marshalartist
02-16-2005, 06:25 PM
Hi Arndt - I sent you a PM concerning the fur shader if you want me to have a go, thanks,
Peter
Erik Heyninck
02-16-2005, 06:28 PM
Thanks. I added this to the manual.
ritter
02-16-2005, 06:34 PM
Here are some Furry tests:
The Ring (its a Sphere) is pur SkinShader with the FurryShader only in the Alphachannel.
http://www.3dar.de/pics/furryskin.jpg
Regards Axel
marshalartist
02-16-2005, 06:36 PM
Wow - Axel they are great :thumbsup:
Peter
Erik Heyninck
02-16-2005, 07:37 PM
Perhaps you'd agree for Arndt to add these to his page of presets? (please???)
ritter
02-16-2005, 09:46 PM
Hi Erik
They are on the way.
Regards
IanMJ
02-16-2005, 09:52 PM
They look great Axel!
What is the "FurryShader"?
Erik Heyninck
02-16-2005, 10:08 PM
Thanks a lot!
furry is part of Remotion's ReParanormal, a plugin set that allows you to use normal maps for superbumping etc.
Works with C8 and 9
A.v.K.
02-17-2005, 07:52 AM
Thank you Axel,
The presets are online now (2. samples page):
Vreel Skin infos (http://www.vreel-3d.de/plugins/VreelSkin/links.html)
Erik Heyninck
02-17-2005, 07:58 AM
Thanks again!
Katachi
02-17-2005, 05:03 PM
Here is an example I did with Arndt´s Skin Shader. This is the logo of a game I created for my pre-diploma at university. The shader is simply great! (The nail material is bad, not enough time. And no, the fingers are showing a little bit in the direction of sight, so it appears as if they were too short. optical illusion :) )
Btw. The shader can be won at the DPIT contest at www.dpit2.de ;)
http://www.katachi.de/bilder/logo.jpg
A.v.K.
02-17-2005, 05:24 PM
Hey Designer,
cool stuff! :thumbsup:
LucentDreams
02-17-2005, 05:57 PM
wow nice image designer, my only crit itsn't the skin or the foreshortening of the fingers, but the bump on the back ofthe hand seems a little to grid like.
Katachi
02-17-2005, 06:04 PM
wow nice image designer, my only crit itsn't the skin or the foreshortening of the fingers, but the bump on the back ofthe hand seems a little to grid like.
thx Kai. Yes, you are of course right. When all my uni stuff is done I will paint a bump map and detail color map for it in BP2.
Thanks!
flingster
02-18-2005, 05:16 PM
this shader from messing about...seems like its useful for not just skin but plastics and waxes and probably a range of other things really...
like the amount of control ya seem to have built in
A.v.K.
02-18-2005, 05:31 PM
this shader from messing about...seems like its useful for not just skin but plastics and waxes and probably a range of other things really...
like the amount of control ya seem to have built in
Thank you flingster :)
I am right now integrating something else (hope it will work).
Too early to speak about it.
flingster
02-18-2005, 05:41 PM
well you got me interested...been messing with axels idea at about furry shader also...v cool
edit:
i think also might be able to get some nice shell effects with this one...its just gets better and better the more a tweak...
edit: this shader is very nice indeed...really adds a tactile realism to some shaders...and not so much of a speed trade off as i'd expected...good good work ...enjoying it alot... its gonna enhance some stuff i've been contemplating recently.
edit: skin, wax, plastic, rubber, shell...loads of potential...definitely a toolbox necessity by the looks of it...not sure its just a skin shader really...anyway this is my early feelings...
A.v.K.
02-19-2005, 11:02 AM
...loads of potential...definitely a toolbox necessity by the looks of it...not sure its just a skin shader really...anyway this is my early feelings...
Indeed, it is some kind of toolbox.
I hope to be able to post some examples of the new feature soon, Looks promising already. :D
jddog
02-19-2005, 11:06 AM
Thank you flingster :)
I am right now integrating something else (hope it will work).
Too early to speak about it.
yep... to early but in a totally different domain something else interesting me too and quite far away from plastic, wax, skin, etc... :beer:
jdd
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