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knight42
09-14-2002, 06:39 PM
This is a scene I originally did in Truespace a couple of years ago, redone in C4D7 ART.

http://www.knight42.fsnet.co.uk/knife.jpg

The parchment is just a placeholder for now, and I have to rephotograph the attic stairs at work for the table top as the texture is a bit lo-res. Comments welcome...

Grey
09-14-2002, 06:48 PM
<----is suddenly reminded that he needs to get his model finished and up for tomorrow's workshop!

:D

How do you plan on making the parchment fit into the scene? It's otherwise very photoreal.

Too, now that I finally understand MIP, eve low resolution textures for the table top should be effective, no? I would assume you'd be able to use Colorizer with the texture in the bump channel in order to get a very effective surface.

knight42
09-14-2002, 07:01 PM
The full scene has a quill pen in it, with the blue thing being an ink pot. The parchment will end up being just a folded up bit of paper.

Sadly, I don't know what MIP is (its not a movie called Men In Purple, is it? :) ), and I'd have to look at Colorizer. The tabletop texture is just a bit fuzzy, but I have a higher res camera now, so I planned to do a new photo, and adjust it to make it a bump map - will colorizer help with that?

Grey
09-14-2002, 07:34 PM
MIP is sampling type for textures.

Not sure where that would be in the ART manual, but in the XL7 manual it is in chapter 18 under the Materials Manager: Sampling

AdamT
09-14-2002, 09:25 PM
So far it's quite nice. There are a few facets showing in the knife blade, so I'd subdivide it once or twice. The inkpot looks a little too opaque, too.

derwolpertinger
09-15-2002, 12:45 AM
looks pretty nice man!:thumbsup: things i don't like are the candle flame and the black background. maybe simply put a blurred out photo in the background.

michaeli
09-15-2002, 04:49 AM
beautiful work. the material for the candle is very good.
:thumbsup:

knight42
09-15-2002, 11:34 AM
Thanks guys! I've uploaded an update. I added an envelope this morning, which needs a bit of work- it doesn't seem to sit to well there, I can see an extra shadow up the top-left edge, which i assume is caused by soft shadows.

Now I know what Fresnel is I've added it to the candle flame's transparency channel so the edges are a bit softer. I've also subdiv'ed the knife blade splines.

derwolpertinger: Youre right the black background is naff, I might be able to get a suitable photo from the same attic I got the table texture, as long as I move all the spare computer monitors first :)

Thanks Grey I've read up on MIP mapping now, and the Colorizer shader is now applied to the table's bump channel.

Jamie

Grey
09-15-2002, 06:51 PM
Jimbok aka Knight42 and I spent the morning in chat figuring solutions for his map... (as I didn't complete the model for the workshop.

Here's how far I got with it:
http://iangrey.0catch.com/workshop/oldmap.html

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