View Full Version : Water splashes
Headless 02-13-2005, 07:36 PM Part of an animation i'm working on involves a character quickly splashing his hand into a clear vase of water and then splashing his face with it. How would people suggest I go about this? Particle flow? Reactor? I'm using Max 7.
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SoLiTuDe
02-13-2005, 08:10 PM
how realistic do you want the water to be? Is he going to actually reach into the vase, fill his hands with water, then splash his face??? You probably want to look at a plugin like glu3d for that. Pflow would be a little tricky I think, but it is probably possible. If it's just a quick splah, (like he doesn't have to fill his hands) then pflow would make much more sense, maybe add a blobmesh to it as well to make it look like water. I guess it depends on how much water there has to be really. Usuing reactor water in the second case would make sense... use it to create a reacton in the water to his hand, and then for the particles you would prob just want to attach an emitter to his hand that shoots out particles at his face at the right time Or something like that
:)
Headless
02-13-2005, 09:24 PM
I want the water to be as realistic as possible really, but not to the point that it's going to take a really stupid amount of effort to get it working.
The hand will literally be going in and out of the water as fast as it can, so the hand is going to be in the water for a fraction of a second just to get the hand wet, then the water on the hand will be flicked into the face in the same kind of way that you might shake water off your hands after you've washed them. The idea is that the character is faking tears, mid sentance, so he briefly pauses what he's saying, flicks the water onto his face, then carries on talking. The whole motion should be about a second, maybe two.
As as alternative i may make it so the vase is ceramic as opposed to glass, so that I don't have to deal with seeing the water splash about, but i'd still need to have it come off the character's hand.
percydaman
02-13-2005, 11:34 PM
I think you could get away with reactor water then. Its pretty decent at simple wavelike simulations created by objects hitting water.
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