View Full Version : Misss_Fast_Skin & Displacements
craigs 02-13-2005, 12:50 AM Ok I got this sucker working, thanks guyz, but I need to ask can you connect a displacement node to this shader, the default drag and drop doe'snt work for me, how would you do this???
Cheerz
Craig
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Jozvex
02-13-2005, 03:14 AM
In the help file it says that there is a seperate misss_fast_skin phenomenon specifically for displacement, because phenomenon that include displacement shaders are always expecting to displace the object.
But we don't seem to have this one in Maya. So I'm not sure!
craigs
02-13-2005, 07:58 AM
I was wondering if you could get round it, if you used a layered shader and pumped the misss_fast_skin and a seperate layer for the displacement, not sure if this would work though!
craig
Osaires
02-14-2005, 07:06 PM
hi, this should work i tested it many times, just plug the displacment node into the shadergroup of your material and that's it
MasonDoran
02-15-2005, 07:27 AM
yeah it works.....just plug the displacement node into the proper slot on the shading group node
also works in combo with a bump
you will have to check "feature displacement" on the object for it to work
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