View Full Version : Network Rendering only for animations?
02-12-2005, 10:56 AM
Hi cool ppl,
I'm rendering pretty heavy 1 frame shots in MR Maya.
To save time I thought about buying a render slave,
but reading about it on MR help it seems it is only to give the other computer another frame to work with.
Is it possible to use network rendering to speed up rendering 1 frame only?
02-12-2005, 10:58 AM
I don't think its possible....
Yes it is possible. Its easiest if you use a rendermanager that can handle split frames like Muster, Rush or ButterFly netrender and there are probably even more and free ones that I forgot to mention. Look out for 'Split frame' and 'Network Render Manager' on Highend3d.com
02-12-2005, 07:47 PM
I was thinking there should be some technique like that.
02-13-2005, 12:29 AM
I am looking for a way to render a single frame over the network with Mental Ray for Maya.
I tried Muster, and it worked perfectly for Maya software render. But the option for splitting up a single frame is not available when you render with Mental Ray.
Does anybody know a way to do it ?
03-04-2005, 06:23 PM
Doesn't the new Sattelite feature in 6.5 eliminate the need for these render apps for single frames?
03-04-2005, 08:51 PM
Even in maya 6.0 and using MR 3.3 so can you "bucketrender" or whatever its called! I dont know how early it was supported, but in 6+ and MR3.3+ you can use as many cpu's you can afford licenses to to render on the same image!
JOB 0.7 progr: 35.8% rendered on fallout.7
JOB 0.3 progr: 36.7% rendered on maxima.4
JOB 0.1 progr: 37.6% rendered on nodenone.2
JOB 0.3 progr: 38.4% rendered on haakon.3
JOB 0.5 progr: 39.3% rendered on howie.6
and thats in a singleimage, rendered from maya, no problems there dude ;)
If you need more help on how to set this up I can either point you to where to read up on it and if you dont achieve it ill be more then glad to help, this is actually really simple!
03-04-2005, 08:51 PM
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