=3D= Modeller
02-11-2005, 12:11 AM
Need help creating some realistic flak in 3ds max. I have used sphere gizmos although the initial explosion looks great but it doesn't linger or dicipate slowly like flak does.
Can anyone help me? or am i barking up the wrong tree and should be looking at using after effects?
Thanks
Can anyone help me? or am i barking up the wrong tree and should be looking at using after effects?
Thanks
