View Full Version : Puzzle modelling.
munkY 02-10-2005, 08:43 PM Hello,
How would you model a puzzle (jigsaw) that is shaped like a ball.
Is there an obvious easy way that i missed or...?
i'm using Max 6
The puzzle parts should look like puzzle bits usually do
http://landspeed.mine.nu/jigsaw.jpg
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polygun
02-15-2005, 02:29 AM
I suspect this could be easily faked with a normal or displacement map. Do they need to be real pieces?
Hi,
I got a visual ref for ya:
http://www.buffalogames.com/HTML%20pages/3D-Spherical.html
ChroM@iC
Hi,
This might give you some ideas:
http://www.buffalogames.com/HTML%20pages/3D-Spherical.html
ChroM@iC
Hi,
Here's a visual reference for you:
http://www.buffalogames.com/HTML%20pages/3D-Spherical.html
On the same page, at the bottom, there's a link to a PDF file which might help you even further.
I think this will give you an idea.
ChroM@iC (ChroM@iC)
AsaMovshovitz
02-16-2005, 11:40 AM
Hi,
Try to work on flat plans of the puzzle, make 6 plane box, group it and then try to put the Spherfiy modifier on it - and put on 100%
Asa
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