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snot_nose
09-13-2002, 07:36 PM
does any1 know if and how can I use the matte/shadow map on objects that are used as backgrounds (like a sphere with a normal modifier)
instead of using it on environment map

Marcel
09-14-2002, 10:13 AM
I think you should explain yourself a bit more, because right now you aren't making sense to me :)

What do you want to achieve and were do you get stuck?

snot_nose
09-14-2002, 02:50 PM
well, I have a background image with trees and a forest.
i want to cast the shadows from the trees in the background, into the scene itself. so i used cylinder objects with a matte / shadow material on them.
the problem is that since the camera of the scene is animated the background doesn't look good as an environment map. so i used a sphere with flipped normals as the background.

my question is: can i use the matte/shadow objects on the sphere background, like i did with the environment map.
i want to see the image on the sphere through the cylinders, but that they will still cast shadows.

Marcel
09-14-2002, 03:24 PM
If I am following you correctly you won't need the Shadow Matte material anymore.

You could use a standard material for the sphere (the texturemap with the trees/background).

For the cylinders that cast the shadows you can use normal objects without even a material applied. Go to the object properties and set 'Visible to camera' off. That way the cylinders won't show up in the scene, but will cast shadows.

I hope this helps :)

snot_nose
09-14-2002, 06:41 PM
that's exactlly what i was looking for

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