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RAYLOC
02-10-2005, 06:16 PM
Dear CinemaUsers,


Yes, in this autumn there will be the possibility, to work with NURBS in Cinema.
We, that means PeterKlose, the developer and me as distributer and Cinema-user, are
happy to announce that will be released a full integrated Plugin-Modul.
During the next weeks will start the integration into Cinema.


Concrete there will be supported following modeling techniques:

Spline Patch Modeling,

BézierPatches,

Lofts, Rails,

IsoSplines,

SubPatches,

SubDivisions

And more…

Additionally is released a plugin, which exports/imports the generated Nurbs from and into Rhino in the native fileformat .3dm. :)


All techniques and most tools for editing will be detailed when here starts the betatestings.


I hope you enjoy the news :)

Greetings from Berlin

rayloc

bobtronic
02-10-2005, 07:18 PM
great news. if you make it true I guess you make a lot of C4D users very happy.

viel Glück für dieses Projekt,

Bob

rendermania
02-10-2005, 07:27 PM
good stuff. hope you guys pull it off.

Erik Heyninck
02-10-2005, 07:33 PM
If you get this working, you create a revolution!

Newstream
02-10-2005, 07:35 PM
Wow!

Now that would be something :thumbsup:
Alex

ODoul
02-10-2005, 07:45 PM
This is likely to make a bunch of people jump for joy. :bounce:

ArtofacksOne
02-10-2005, 08:06 PM
WoW! awesome now i really use C4d and no more jumping back and forth to Maya! :bounce: and :buttrock: <--- i love that guy.. hehehehe

Rev9
02-10-2005, 08:06 PM
Excellent. Will you be able to use the deformers and Claude Bonet plugins etc with them? What happens at render time..are they rendered as Nurbs Surfaces or is a polygon mesh generated at prep time? Tell us what ya know so far in more detail.. This is quite promising...

Best Regards
BT

RAYLOC
02-10-2005, 08:07 PM
Im sorry, i mean the publication should be in this spring not autumn!

I suggest, Peter should post here, his english is much more better :)

Greetings

Rayloc

vesalus
02-10-2005, 09:04 PM
exellent ! :bounce:

ernia
02-10-2005, 11:16 PM
RIPPY! Post as soon as you get more details.

ernia

Ernest Burden
02-11-2005, 12:54 AM
What happens at render time..are they rendered as Nurbs Surfaces or is a polygon mesh generated at prep time?

Well, that's how Rhino does it.

duderender
02-11-2005, 02:07 AM
gimme gimme gimme!!!

As a NURBS modeler using tools like Pro/ENGINEER this would be awesome!!

Any chance you'll support the IGES or STEP formats for import??

JDP
02-11-2005, 03:24 AM
Great, I'm looking foward to trying this out.:thumbsup:

MrBraun
02-11-2005, 06:34 AM
A great news !!! I see forward for the relase !! ;)

CosmicBear
02-11-2005, 06:50 AM
http://www.cosmicbear.de/icons/hug.gif

was für eine nachricht um den tag zu beginnen! :bounce:

what a post to start the day! sounds really promising! spline patch modelling! i've been working with rhino the last couple of weeks and really like it. if these tools would be available in cinema it would be a step closer to the perfect tool :D

moka.studio
02-11-2005, 07:03 AM
Yes, this would be fantastic, and I think there is definitely a market for surface modelling tools amongst C4d users, provided these are solid, production-ready tools.
Let us know when there is more info on this, web site etc... good luck
jp

marcom
02-11-2005, 07:17 AM
und das aus heiterem himmel am frühen morgen...
in welcher preisregion wird sich das plug-in bewegen?

>"how much will this plug-in cost?" (he he... very ruff translation...)


cheers
marcom

lllab
02-11-2005, 07:41 AM
absolutely cool:-)))))))

will there be a kind of publicbeta?

cheers
lllab

moka.studio
02-11-2005, 08:10 AM
yes, definitely let us know when the plug moves into Beta testing ( or if you are looking for some adventurous souls to help you with that in genera; ;) )
jp

andronikos916
02-11-2005, 11:32 AM
nice stuff. all waiting.,

acmepixel
02-11-2005, 01:43 PM
spline patches! At long last! :bounce:

It will be great not to have to fire up Rhino in Virtual PC any more. (Mac user). :bounce:

developer
02-11-2005, 01:47 PM
Hello there,
thank you very much for this warm and encouraging Welcome here in CGTalk.

We are working hard to get the modeler up and running as soon as possible, so please don't bother if there is not too much response here from my side, at least until the beginning of the beta.

@BirdTribe
The Renderjob is completely done by the CinemaRenderer which is a very good Polygonrenderer. What you get in addition from NURBS is precise control about the level of detail for the mesh representation.
Existing C4D tools and plugins like deformers are designed for basic geometry, so you will have the choice to use them for the controlpoints, splines and the mesh representation.

Peter K.

Tugmaster
02-11-2005, 03:14 PM
This is fantastic news. I've been using Rhino for some time and have been waiting for someone to plug in a 3dm. import/export to Cinema. I have ton of questions but will wait for further news on development. I'll be holding my breath!

RAYLOC
02-11-2005, 04:21 PM
Hello,

Thanks to you all for your replies! They motivate me too :)

About the some other questions:
we will look forward, what will be possible to realize/add in the toolset but in first place now there is the integration into Cinema.
When this is done, we will give detailed information about all tools,
demos and pricing of the modul.

@ bobtronic: vielen Dank für Deinen Wunsch! :)

bye

rayloc

Admiral_GM
02-11-2005, 07:20 PM
Excellent news. This will really complete the modelling tool set. Spline patching is something I have wanted for a long time now.

pestana
02-11-2005, 10:09 PM
speechless ... :eek:

elagman
02-11-2005, 11:29 PM
Oh my god this will be awesome! I am sitting here converting rhino files to .obj meshes for cinema right now. I waste so much time doing this all the time, and my cinema files get huge with all the polys that have to be created to produce a nice smooth curved surface. This would be the greatest thing ever!:bounce:

duderender
02-11-2005, 11:39 PM
Oh my god this will be awesome! I am sitting here converting rhino files to .obj meshes for cinema right now. I waste so much time doing this all the time, and my cinema files get huge with all the polys that have to be created to produce a nice smooth curved surface. This would be the greatest thing ever!:bounce:

You are using Riptide to import OBJ? Also, you may want to invest in like Polytrans to help with poly reduction.

rizon
02-11-2005, 11:40 PM
I never used rhino, it all seems much more logic then point by point modelling...

is it really the ultimate modelling tool? what are its disadvantages? why do so many 3d apps not support this? how is the learning curve?

i downloaded this tutorial pdf at rhino... interesting.
http://www.rhino3d.com/tutorials/vac.pdf

sorry for the many questions but it looks like it could be a huge relieve for modelling.

duderender
02-11-2005, 11:52 PM
NURBS are high ordered surfaces and in a lot of cases have the ability to have wildy created curvaceous features. Rhino allows you to maintain c0, c1 or c2 continuity/curvature for high quality surfaces.

Meshing such surfaces in polygons can take an enormous amount of polygons and in most cases have to be triangulated to deal with the curvature and rendering applications not shading non-planar polygons.

Instead, people will use splines to generate polygonal surfaces (typically quads) and utilize HyperNURBS or MetaNURBS or even Subdivision Surfaces to mimic the smoothness of NURBS surfaces (again not even close to equal to a true NURBS surface). At times, its faster to model it in the polygon app (Modo, C4D, LW) and cheat rather than generate it within Rhino.

Rhino is very popular for industrial designers and others who develop rapid working prototypes made from CNC, or rapid prototyping methods (FDM, STL, etc).

elagman
02-11-2005, 11:53 PM
Duderender I am using Rhino. The objects I create need to be made for manufacturing. Rhino and solidworks are 3d programs that are made for this. Dimensions etc need to be precise, and paramatric or true nurbs surfaces. Not polys. The objects you have laying around your house were not made with polygon files. Cinema kicks but for rendering and animation, so I always bring my designs into it for that. It just takes up a lot of time the way things are now to actually get it there. I have heard of polytrans, but can't afford that. Its still one more step even with polytrans. To go straight from rhino to cinema as a 3dm file would rule!

duderender
02-12-2005, 12:00 AM
Duderender I am using Rhino. The objects I create need to be made for manufacturing. Rhino and solidworks are 3d programs that are made for this. Dimensions etc need to be precise, and paramatric or true nurbs surfaces. Not polys. The objects you have laying around your house were not made with polygon files. Cinema kicks but for rendering and animation, so I always bring my designs into it for that. It just takes up a lot of time the way things are now to actually get it there. I have heard of polytrans, but can't afford that. Its still one more step even with polytrans. To go straight from rhino to cinema as a 3dm file would rule!

LOL.. dude look at my avatar. Do you think I'd design that for manufacturing in a polygon tool. I'm well aware of what Rhino is and Solidworks... I'm using Pro/ENGINEER for my designs.

I have polytrans here, so PM me if you would like an experiment of a conversion of your file to OBJ.

elagman
02-12-2005, 12:39 AM
Duderender sorry about that.:) I should have started a new paragraph, after the first sentance. I was just clarifying that I don't use riptide I use Rhino. The rest of the paragraph was answering rizon's post, which you explained much better right before mine, LOL. I gets in a hurry with my typing sometime. I may take you up on that polytrans offer. If I have an assembly in solidworks does it translate everything into cinema with the names of parts etc? If its just a matter of bringing your sw model in and clicking a button I may have to look into it more.

policarpo
02-12-2005, 02:02 AM
True NURBS in C4D? That's just crazy talk. I am freaking out over here. You know what this possibly means?

I won't have to learn rhino or Maya to do NURBS work.

I need to go back through the thread, but I was just too excited to read it all. Does this mean we'll get full .IGES support? Our Industrial Designers use Alias Studio, and I'd love to be able to import this data into C4D and do my renderings.

Fantastic guys! Let us know if we can help to make this tool materialize sooner.

ROCKING GOOD NEWS! :bounce:

michaeli
02-12-2005, 04:09 AM
Really exciting news, looking forward to the further news!

ecore
02-12-2005, 06:04 AM
Great news!!
hey michaeli,I found you here~~~lovely kitty:)

duderender
02-12-2005, 06:23 AM
True NURBS in C4D? That's just crazy talk. I am freaking out over here. You know what this possibly means?

I won't have to learn rhino or Maya to do NURBS work.

I need to go back through the thread, but I was just too excited to read it all. Does this mean we'll get full .IGES support? Our Industrial Designers use Alias Studio, and I'd love to be able to import this data into C4D and do my renderings.

Fantastic guys! Let us know if we can help to make this tool materialize sooner.

ROCKING GOOD NEWS! :bounce:

First off to replace Rhino doubtful. CAD NURBS are hard to duplicate in DCC apps, whether its XSI or Maya. Alias Studio would be hard to beat, along with Pro/ENGINEER or other CAD apps as its their precision and surface analysis tools.

Full on IGES support is a HUGE undertaking, so I would surmise it wouldn't be in a 1.0 release. We could hope. I'd prefer to see a STEP integration.

duderender
02-12-2005, 06:27 AM
Duderender sorry about that.:) I should have started a new paragraph, after the first sentance. I was just clarifying that I don't use riptide I use Rhino. The rest of the paragraph was answering rizon's post, which you explained much better right before mine, LOL. I gets in a hurry with my typing sometime. I may take you up on that polytrans offer. If I have an assembly in solidworks does it translate everything into cinema with the names of parts etc? If its just a matter of bringing your sw model in and clicking a button I may have to look into it more.

I'm doing some Pro/E to C4D now so I'll double check the naming thing. When it goes to OBJ that's the problem as it just says mesh1, mesh2 etc... so I need to dig a bit.

policarpo
02-12-2005, 06:27 AM
Very good to know.

As long as the tools are a step in the right direction I am sure it will benefit a lot of users who want to keep a majority of their tasks in Cinema.

Cheers.

JDP
02-12-2005, 07:01 AM
As long as the tools are a step in the right direction I am sure it will benefit a lot of users who want to keep a majority of their tasks in Cinema.

Cheers.

Yeah, I would have been quite excited just to have spline patching and some tools for surface blending, I'm not expecting the equivalent of Rhino etc. in C4D. Also to have a decent import plugin from Rhino will be a major plus. Keeping my fingers crossed that this is going to turn out well.

lllab
02-12-2005, 11:10 AM
i will bevery happy if i can import and render rhino files, and maybe edit them a little!

so this sounds great news. it is just important that the module will read trimmed nurbs, trimmed surfaces, rhino splines etc correct. it would also be very cool if it would support importing the forthcoming rhino 4 files(dont know if they are different).

well if it works solid and crash free i am a buyer of this plugin for sure.

thanks
lllab

AdamT
02-12-2005, 02:19 PM
So far (v4 is in beta) Rhino 4 files can still be read by Rhino 3.

chris_b
02-12-2005, 06:27 PM
wow... amazing news. I didn't think Cinema's modeling code/kernel would allow
something like this... I want to hear more! How will it work? Will it use Cinema's built in spline tools? Will it import IGES? Will it have its own built-in snapping?

spineribjoint
02-13-2005, 09:02 AM
Great news. And yeah, more info please. :bounce:

cyberspark
02-21-2005, 01:03 AM
bump it up ..... :wip:

3Dfx_man
02-28-2005, 01:47 AM
Hi Raylock!

The C4D vs Rhino3D integration sems lika a wonderful plan!

Will there be any site up so we can bookmark you, for news about this project?

/J.S (aka 3Dfx_man)

RAYLOC
03-08-2005, 06:29 PM
Hi Raylock!

The C4D vs Rhino3D integration sems lika a wonderful plan!

Will there be any site up so we can bookmark you, for news about this project?

/J.S (aka 3Dfx_man)


Hi, there ar some weeks to go, and sure: we will post our website and our news here :)


greetings

rayloc

vizualizer
04-11-2005, 04:53 PM
Rayloc,

How are things coming along? It is 4 weeks since your last post and most of us are anxiously awaiting news on the development of your plug-in with Peter. Any more updates?

viz

jerry0520a
04-11-2005, 06:51 PM
yes , what's next???? ??

elagman
04-11-2005, 07:12 PM
I was just thinking about this the other day. The last few projects I have had to render in cinema took many hours just to import and manage as .obj polygons. This would be a huge timesaver if Cinema could import nurbs. :)

developer
04-11-2005, 07:14 PM
Hello everybody.
The first AlphaTests are already started. This means the plugin is already working, but functionality is not complete yet.

Peter

vizualizer
04-11-2005, 07:59 PM
Pete,

Sounds great....

Two questions:

1.Are you excited with the results so far?

and

2. Do you foresee any big hurdles before getting it to market : ) (still trying to determine when we might see it...my curiousity is slowly killing me?)

viz

chris_b
04-11-2005, 10:47 PM
Question 3: Do you need experienced NURBS modelers to Alpha test?

I use Cinema in conjunction with Rhino regularly on product design and
architectural projects. If you need another hand, please e-mail me at
cbahry@tendril.ca or bahry@brucemaudesign.com.

ahfatt
04-14-2005, 01:09 AM
cool, really looking forward, just drop a line and keep this great thread updates :buttrock:

3Dfx_man
05-02-2005, 12:47 AM
Hi Raylock & Developer!
it´s nice to hear you are getting along with development.
Please dont forget to post a site URL so we can keep track
of your progress when you feel safe to go public.

Best Regards:

/J.S

flingster
05-02-2005, 12:34 PM
yup keep us updated on progress sounds interesting stuff...and something i've heard calls for..for awhile now..so good to see.

developer
05-18-2005, 10:27 AM
Now that MAXON has announced their 64-bit stuff i hope they will find the time to care about other things too.

And as Tilo Kuehn - one of the Core developer - seems to be around here in the forum when there are honours to collect, here is one question regarding NURBS.
Did you ever see my NURBS-demo that i sent to Mikael Sterner, the first level supporter, 12th of april this year? It came as an attachment to Marco Tillmann too.
As i havent heard from any other core-developer yet i guess you are the second level support?

I still think there is a great demand for a solid and reliable NURBS toolset in Cinema4D for both modelling and seemless import. It would be a real pleasure if you could decide to do more for me to realize this than you did yet.

greetings
Peter

GhostInTheMachine
05-18-2005, 11:51 AM
cool, that'll be another thing i miss from my 'max days fixed. keep up the good work! :D

3Dfx_man
07-01-2005, 07:22 PM
Hi Raylock & Developer!

It´s been a while, since we heard from you about the
developement process now. How are the development progressing..?

[Another semi-important question: are you planning any future 64 bit
compability for the plugin ? i guess it may mean more work for you
programmers if Maxon desides to convert..?]

Just wonder cuz im sitting on a system with Dual AMD Opteron 248 2,2 Ghz myself ;)

Good Luck &
Take Care, Out There !!!

TomSnyder
07-26-2005, 09:36 PM
I've come back to this thread every week for at least the last two months.

I've finally realized it is a hoax.

I just thought I would mention it in case anyone else out there is in a daze as I was.

Glyptic
07-27-2005, 12:44 AM
Hi, Tom.
Well, I for one, hope you are wrong.
I guess I'm in denial.
Maybe, "developer" will chime in, as I asked him to do before.
At 8600+ hits, this thread is obviously something that interests the forum.
Hopefully. somebody will be able to enlighten that many members and visitors.
Thanks in advance.
L

jackb602
07-27-2005, 01:20 AM
It's not a hoax, just a dead project, as described here:

http://forums.cgsociety.org/showthread.php?t=259906

Jack

duderender
07-27-2005, 03:12 AM
If you want it, go and send an email to nPower. They already have said there is interest.

Glyptic
07-27-2005, 11:06 AM
Yep, did that last week. Addressed to David Gill.
Everybody else that wants NURBS in C4D with associative editing should do the same.
They've introduced it for Max, but need it ported into Cinema.
Their site is very informative. Check it out.
L

developer
07-27-2005, 12:44 PM
Hi,

1. Rayloc is no longer part of the team, since April. So he does not speak for the project, but only for his own pleasure.
2. It is not a Hoax and it is not dead.
3. There will be official news very soon, some decisions have to be made which are partly beyond my control.
4. I would love to give you full insight, but unfortunately it is not possible at the moment.

regards
Peter

rob rhodes
07-27-2005, 12:54 PM
thats great news that the project is still going peter. Please keep it going as there really seems to be a large demand for decent nurbs integration in cinema. If your plug goes ahead and the other developers keep producing such great additions (final render, maxwell and fusionthing to name a few) then cinema will be a BIG player in the archviz market. Might finally push that dreadded MAX program off the top!!

Cheers Rob

duderender
07-27-2005, 02:59 PM
Yep, did that last week. Addressed to David Gill.
Everybody else that wants NURBS in C4D with associative editing should do the same.
They've introduced it for Max, but need it ported into Cinema.
Their site is very informative. Check it out.
L

I agree, their tools appear to be well thought out and even more importantly they are well received and praised by the users. Not only Max but Rhino users too. I would like to put forth that a ported version would have a good chance for a better interface as I did find the Max one someone *bleh* but that's more due to Max's poor UI design (ok, some people like it... somewhere)

Glyptic
07-27-2005, 03:36 PM
Thank you Peter for responding. Obviously any updates you can convey would be appreciated.
Regarding nPower, I use their Power Solids with Rhino and find it operates very well. Shelling, fillets and booleans mostly. For my needs, it is far superior to the native Rhino tools (Rhino does not offer native shelling). I have referred a number of other Rhino users to it, and no one has ever come back to me with complaints after spending the $500 or so for the plug in. For that kind of money, we have a right to expect a real kick ass tool. No one I know has been disappointed.
Their tech support has always been responsive and timely.
And I've gotten free updates as they tweak Power Solids.
I'll probably buy whatever comes out first, but would also anticipate getting the nPower package if it were ever to be offered for Cinema.
We should be so lucky as to have such choices.
L

AdamT
07-27-2005, 03:51 PM
I agree the Rhino plug is very good, but I also don't care much for the UI. There are a couple of annoying gotchas too, like if you type a decimal value into a couple of fields without a leading 0 an error message pops up. In other fields it's okay to type a decimal without the leading zero. I'd expect little stuff like that to get fixed pretty quickly, considering the price of the plugin.

rob rhodes
07-29-2005, 11:57 PM
my experience with rhino has been - wow this is a powerful app but god help you if you need to edit anything! slightly off topic but im hoping the cinema integration of nurbs will build on cinemas editablilty and work flow - something i think they are workin on for rhino r4 ... whenever that finally comes out! seems like its been in beta for well over a year!

cheers rob

Glyptic
07-30-2005, 04:31 PM
- wow this is a powerful app but god help you if you need to edit anything!

cheers rob

Hi, Rob,
Incremental save, and Layers are your friends in Rhino.
With a little practice the need for supernatural intervention to edit a model will diminish significantly.
But you're right, its quite a weakness.
nPower's NURBS plug-in for Max has associative editing, which would be a great addition to C4D. Let's hope it happens.
cheers,
L

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